Ahoy!
I would like to get a discussion going on about instanced raids in general.
What would you like to improve or what is in your opinion "perfect as it is"?
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As for myself,
What I really don't like at the moment is this "speedrun" reward.
Its ok to get a lodestone entry or it would be ok to get an achievement for it.
But that thing about getting a special chest is in my opinion lame, its like the evil devil in the depths of the dungeon is saying "aaaw, ya destroyed ma' plans in just 20 minutes?! Let me reward ya for it!"
Its not a matter about fun, its just time-pressure.
I'd rather see something like hidden passages that may be triggered by certain conditions and lead to some other monster that drops this weapon (this would also satisfy my "hard-mode" issue for 2.0, it should FEEL like an RPG and not a "press here for Hard-mode" menu)
But since they updated the Dzemael Dungeon, its fun to get in there.
Although it still feels arkward to run away from nearly most of the mobs. In other FFs ya didnt ran away from every monster and like I said about speedrun, this means you also get REWARDED by running away from nearly all monsters.
dot!