As the title says, could we have a mode for harder dungeon.
The game has a lot of content but for people who mostly enjoy raiding, the game becomes stale and dry very fast. You either play a lot and clear everything in a few days/weeks, or play a few hours a week, and clear everything in a few month (2 for my group basically, and god we had tons of issue with non-existent healers).
I'm not really asking for savage like dungeon (altough that could be interesting), but just something hard enough to kill time between patches release and just do something other than the same boss over and over during raid night. Just something between an expert snooze fest and E4S/Ultimate.
I believe dungeon with Ex-trial difficulty would be great. Not really hard but challenging enough to make dungeon less of a weekly burden.
Dungeon are really good looking and you can see the developpers take great care in their developpement, but let's be real, people only do them to cap their weekly tomestone, because they're not interesting content (beside the very first time)
Many dungeon are also totally forgotten because you'd only do them while leveling, which is a shame because some of them are very good looking and could have interesting boss.
I'm not expert but between developping all the art asset, new models, even animations sometimes and design when creating a new dungeon, or simply doing some number tweak, offering a "Ex-Dungeon" mode shouldn't take all that much time. It doesn't have to be with the same new dungeon. It could be an old one just synced up to max level with harder boss and trash (don't forget the trash...). And harder is more than just "more hp n damage"
Many people refer to HoH or PotD but these are not proper hard dungeon. They have their own "deep dungeon" system, with unique items that not everyone enjoy. And more importantly, there's only 1 wave of such system per xpac. Many people want to do a proper dungeon, not going through 50 floors of square tiles making their way through a horde of overtuned monster whose only strenght is having over the top damage. It is hard, but boring.
I do not know what kind of reward could be granted for accomplishing those Ex dungeon. Gear would probably be a bad idea as the game already has loads of way of acquiring those so perhaps just glamour / pet / mount would be best.
I know it's been asked quite a few time and their answer is usually along the line of "we'll do something when we find a good system", but sometime I have the feeling it will just not happen. And it's a shame, because sometime I do feel like too much effort are put on the first experience and the replay value is just an afterthought, but that shouldn't be. Creating content takes a lot of time and it must have replay value.
Dungeon and 24man raid are fun the first time, then they're not because they're simply too easy (arguably 24man is really hard for a decent portion of the population... but they're still done once a week without much effort required).
If an idea has enough thumbs they look into it, so here I go with yet another attempt to get loads of thumbs up for "Ex-Dungeon"