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  1. #11
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    So give gil buyers all the housing?
    (12)

  2. #12
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Tridus View Post
    I mean, having enough housing would also work. But since we're not getting that...
    Quote Originally Posted by Skivvy View Post
    Oyyyy, I agree. Give housing to all people for the love of all that is holy!! D: Now, wishful thinking aside...
    The only real long term solution >.>;;

    I mean I'm happy people will look for faster short term gauze for the issue of course, but we're going to be staring at some significant housing problem or another till the end of time if the system never changes. No matter what they do if they don't change the system something is going to be off and, imo, in a bad way. "We added 1000 new wards, now everyone gets a house" == now you killed the ward system, everything is a guaranteed ghost town except for maybe for two whole people making the whole concept of neighborhoods well past dead and gone by evisceration straight into evaporation. "We wont add wards because we want them to be lively" == FC and players being severely limited in choices of location, size, and features, a limited concept that can work well in some sandbox/hardcore mmos but FFXIV is not this even FFXI wasn't that hardcore/sandboxy. Giving many players a feeling that they're playing a game from 2003, I see this comment brought up fairly often and I reference that year specifically since I have a strong feeling Yoshida was inspired by Dark Age of Camelot, whose Foundation system was released in 2003. An mmorpg he has talked about in the early days as one he really enjoyed playing and some of their housing system's core concepts are very similar to ours. Not to say anything old must be bad (loads of old games and great old concepts that shouldn't die), but that this house system as it currently is does, imo, feel like an old limited system that would fit well to a game that asks for that sense of limited quantity and resource management- like if this was some living breathing hardcore sandbox rpg (where the idea would fit well and feel to theme of the game).

    No matter what the system is going to shoot itself in the foot unless another system is added/greatly expanded upon (like functionality wise, so having apartments upgrade into full fledged instanced houses for example). Personally (and probably dead horse obvious by now, one which I love to beat lol), but I greatly prefer the concept of pocket worlds due to our lore, player power, and the FF graphic/art team. To which I think FFXIV could have some of the prettiest wildstar tier power housing in any mmo (and very fitting especially for this particular game's position in game philosophy (always trying to be the welcoming easy to get into mmo), game themes, and lore itself- felt this since ARR but now it screams it in Shadowbringers).

    This self foot shooting experience carries into features too like we can't easily have larger houses or yards made with the currents system, we can't have super massive object/projects (meaning the wards are putting a lock on what content we can hope to see tied with housing- no towers or other grand concepts), we can't have certain objects that might not fit the theme (final area ShB impossible without seriously damaging the image of the wards and perhaps the lore for those not there yet, but would not be an issue in a pocket world), adding new ward themes breaks down the fabric of the communities and so we're limited on frequency of new theme spaces (which in other words is like saying "adding new things to the wards make the wards worse at maintaining neighborhoods as you fracture communities each time you add a new wards, it hurts itself to improve itself", while if we had a pocket space SE could be reusing assets far more readily like "you liked that floating sky island in the HW raid did ya? well we made those objects housing options now!!!"), and more. .

    As for the proposed solution specifically I lean more towards lottery over auction and the current placards, but I know that's also a contested concept. Ideally we don't have to worry about the placards as we'd have instance houses and wards for physical address of those that want them (Howel's Moving Castle style). Personally I like lottery since it stops players from competing at the placard against bots, pounding their keyboard for hours upon hours, not playing the game, not engaging with anything meaningful what so ever, and still has an inkling of hope for all players (I imagine the auction taking more gil out but also making more players that had trouble with the funds before feeling even more separated and not "in the in"). Of course if you go lottery you might see bots enter in large groups to skew their chance to win... so it's not a clear victory and I'm fine if people think it's a net loss but I just see the whole placard face spam as a greater net loss. Though as said in the beginning the real fix (imo, fix being based on that I think limited housing is a horrible concept for a themepark FF high magic fantasy game- so the limitations are not a feature but a burden of the system given my point of view) would be getting people into an instanced smoothed out modern system (pocket world like ideas), and keeping the wards for those who want the neighborhood. There in ward users having a yard, pocket world, and a house space that can portal between the two, while instanced users wouldn't have a yard in a physical ward address they could still do all the features a ward user could inside their pocket space (gardening there instead) and if a ward user took a break or stopped caring for the ward they'd keep the house, pocket world, and objects and just lose the ward spot instead.
    (3)
    Last edited by Shougun; 09-28-2019 at 04:12 AM.

  3. #13
    Player
    KraDawn's Avatar
    Join Date
    Dec 2014
    Posts
    37
    Character
    Lucia Sinclaire
    World
    Faerie
    Main Class
    Armorer Lv 63
    No thanks to the silent auction, but I do like a lottery system. Buy a ticket that is a fixed worth of the small to large plot from the housing npc, the ticking would be a unique/untraceable item so only one ticket per character and if you win you trade in your ticket to a deed to the housing plot and if you lose you trade your ticket back to Gil. This sounds a bit better to those that just stand for hours clicking on the plot against several others.
    (1)

  4. #14
    Player

    Join Date
    Aug 2019
    Location
    Limsa city
    Posts
    337
    NOPE. I rather they just make housing like apartments and make them instant. That is the only answer to housing in my opinion.
    (0)

  5. #15
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Hash_Browns View Post
    I don't think people wanna pay 100m gil for a small though.
    You've clearly never seen the housing market that used to be on reddit.

    100million gil is nothing to a lot of players.

    All a silent auction would achieve is pushing houses out of reach of anyone who hasn't been playing any length of time and make it something exclusively for the veterans who are all basically billionaires because gil just sits there doing nothing but accumulating most of the times.

    Auctions wouldn't work either people need to stop suggesting changes or ideas that dont actually help with the problem..
    (5)

  6. #16
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    Honestly, I don't know why they're so stubborn about not allowing us to sell our houses.

    Make it into a supported thing. On the housing interface if there's no house built, you can press the "list for sale" button. A house that is "for sale" will have its own icon. A player must pay the amount listed, which will go to the player minus a "tax", plus the value of the plot. This guarantees that housing remains a gil sink. The purchaser must also have a password, if specified by the player, for private sales. Maybe even make a way to offer a trade, and both players would still have to pay the value of the plot.

    If you're worried about inflation, set a maximum price. Though with this as a proper gil sink, inflation won't be as much of a problem. If you're worried about people making alts, make it explicitely against the rules for any person to own more than one house, even on different accounts. You don't even have to make that rule punishable immediately. Give them a week or two to put their extras on sale, and they won't be screwed out of anything because they're getting investment back and still own their favorite house.
    (0)

  7. #17
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Pyitoechito View Post
    I haven't actually delved into the housing market myself, but hearing so many horror stories makes me wonder if it would be better if the current system for buying a house was replaced with something similar to a silent auction.

    The price of the plot would become the minimum bid, and the devaluation timer would be the bidding period. Everyone who wants the plot secretly places a bid on it (unlimited maximum bid). At the end of the bidding period the highest bidder is awarded the plot, and if there were no bidders the plot devalues and the bidding period starts again. There could be additional features in place like a count of the number of players currently bidding on a particular plot.

    The market would change from being an endurance/luck race to a more capitalist one. Those with more gil stand a better chance of getting houses, but that might not be ideal because it would make it much harder for newer or less savvy players to get houses.

    Another alternative that would only remove the "endurance" aspect of housing would be a lottery approach. All players wishing to purchase a plot during a devaluation period can join in the lottery, and when the period ends one random player is selected to win the plot. If no players participate the plot devalues, and players would only be allowed to join the lottery of one plot at a time (can't try for multiple plots at once).

    In either scenario, I would see players who already own housing also having to participate in either the auction or lottery alongside those who don't have houses to keep things fair.
    Given all the people complaining about their gil being useless, this solution might kill 2 birds with one stone.
    (1)

  8. #18
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Just make the marketplace global like in GW2 and i mean truly GLOBAL.
    (0)

  9. #19
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Dzian View Post
    You've clearly never seen the housing market that used to be on reddit.

    100million gil is nothing to a lot of players.

    All a silent auction would achieve is pushing houses out of reach of anyone who hasn't been playing any length of time and make it something exclusively for the veterans who are all basically billionaires because gil just sits there doing nothing but accumulating most of the times.

    Auctions wouldn't work either people need to stop suggesting changes or ideas that dont actually help with the problem..
    I know people pay 100-300mil for houses. I don't think the average person wants to pay that. The auctions would just render anyone without +100million gil unable to get a house.

    Hell, someone is even selling almost a whole ward for 2.85 billion gil.
    (2)

  10. #20
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Hash_Browns View Post
    I don't think people wanna pay 100m gil for a small though.
    That's the freemarket, it will only support what people are willing to pay, if you are priced out, get an apartment. You are not entitled to a house.

    If we want to regulate housing because people might have to pay some gil for it we should regulate the MB as well. I bet that idea wont fly. The only reason people want regulated housing prices because it's a salve serving policy. Like I said apartments exist and if you really wanna house you gotta work for it.
    (1)

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