Quote Originally Posted by Jojoya View Post
Potencies have to be rebalanced because the potencies we have at higher levels don't exist at lower levels. Dungeon encounters aren't tuned around their existence.

That doesn't take into account other abilities and traits we get as we level that will increase damage dealt either directly or through indirect means like reduced cast times.

No, we are not "gucci" if all that is scaled is base stats. Stat scaling as it currently stands is already broken. Give us our normal toolkits and we become ridiculously OP.


We veterans need to be crippled if we decide to enter into content intended for the new players.

You don't stick a Major League baseball player on a Little League team and call it okay.

You don't let a World Champion boxer enter an amateur fight and call it okay.

If you don't want to feel crippled, you need to stick to the content intended for your level.
Standard step is a 1000 potency aoe ability with no damage falloff, available every 30 seconds, and applies a 5% dmg up to the user. Its available at level 15. So... potencies?

Also your baseball and boxing analogies dont apply because theyre PvP systems. Dungeons are PvE. The actual equivalent would be playing Double Dragon with your much smaller sibling.