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  1. #81
    Player
    KadaRemnant's Avatar
    Join Date
    Jan 2017
    Posts
    261
    Character
    Kira Ayakima
    World
    Siren
    Main Class
    Dancer Lv 80
    Quote Originally Posted by MrKusakabe View Post


    The newbies obviously keep their skillset low - because of their level.
    We "veterans" however should not be crippled like that. When I am in a Roulette and can not even Corps-A-Corps, so after my 2-skill "rotation" I walk up to the enemy and whack him with my one melee attack and then have to walk back again. Not sure how that helps the newbie. It is even kinda counterproductive when you read about RDM and what you teach newbies is a lackluster "this-or-that" casting followd by "walk up to the enemy, do 3x some funny arm movements and then walk out" situation.

    I would have less of a bonus. We get the bonus because these dungeons are terribly boring to play, but then we are supposed to come and help. Instead of making it fun, they slap a bonus over it. Eh...I am here to play and enjoy my fights, thanks. There is literally no difference between me doing a 120-damage Verflare or 15,000 - because the HP and everything scales. The dungeon would take the same time, the newbies keep their smaller skillset, we still keep the wait times low but I have fun meanwhile.

    Putting a nonsensical band-aid over it ("you lose 85% of your spells that cripples your profession so much it's not even recognizable but get an EXP bonus for that") is worse than having no Roulette at all.

    And let's be honest: Do you really care how your mates manage their skills? Do you really get distracted from that? No? Me neither. Why should a newbie then?

    Sincerely,
    It will just create a mess, no thanks. I'm fine the way it is now. It has a balance, not like others mmos... Ffxiv is the best for making everyone work as a team in dungeons.
    (5)

  2. #82
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Well, it's "leveling" roulette.
    It's to help newbies get through dungeons otherwise no vet would go again.
    The reward for you having sync skills is the massive EXP you get at the end.
    (1)

  3. #83
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by xbahax92 View Post
    I would like to see a rework for these dungeons. They should stay newcomer friendly, yet keep the entertaining and challenge aspect for all others that have visited those dungeons trillion times.
    In my opinion the challenge aspect in this game is mostly dependent on the type of party you get thrown into.
    (0)

  4. #84
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by SerLuke View Post
    I think the best compromise would be to make it so every job has an aoe skill they can use at lvl 15, no need to make entire lvl 80 kits available.
    A possible reason for not doing that might be to not pressure tanks to pull big at low level.
    (0)

  5. #85
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kleeya View Post
    Meanwhile, in SE headquarters :

    - Hey guys, do you see how we struggle during whole months for correctly balancing the jobs with their full toolkits at lvl 80 ?
    - Yes.
    - And do you see how the community is never satisfied with it, and make a big fuss of everything being 0.14% lower than the other job on 99 fflogs percentile ?
    - Ah er yes... That too.
    - Now they want to unlock all the high level skills they have in leveling roulettes, and that we balance correctly dozens of dungeons so that for example a low level DRG only having single target skills in Satasha will be exactly the same performance and utility wise as a high level RDM having in it all his rotation toolkit + vercure + verraise.
    - ...
    - What do we do ?
    - Throw this idea into the trash c... I mean, tell them "we are gonna look into it". Hey you other here, why did you start writing a resign letter ? Stop that, we still need you !
    This sarcasm would work better if it were actually true. Too bad that "big fuss" is nearly 10%; enough that the Physical Range are objectively worse than double Black Mage or triple Melee, and Red Mage has almost no reason to exist. So yeah... people kinda have a right to be upset.

    That aside, on the one hand, I don't see giving us all our level 80 abilities at a hugely reduced potency is a pressing need. On the other, I admit, I tend to avoid Roulettes almost entirely once my jobs are leveled. I strictly stopped queuing for Leveling for four months leading up to ShB because I loathe being synced down to below 50. I almost never touch 50/60/70 since the EXP gains are trash, and I'm synced. I'll also likely avoid Alliance soon now that it's become Snore of the Ancients Bore Tower Roulette. Of course, one thing that Stormblood lack was a relic grind giving me an actual reason to even look at old content. But again, I much, much prefer being level 80. Or at least 70.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #86
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mavrias View Post
    Bro, who said anything about rebalancing? Just keep the potencies the same. They all scale with stat values. Just leave the stat values as the thing that gets synced, and we gucci. Not to mention, no one cares about balance in copperbell.
    Potencies have to be rebalanced because the potencies we have at higher levels don't exist at lower levels. Dungeon encounters aren't tuned around their existence.

    That doesn't take into account other abilities and traits we get as we level that will increase damage dealt either directly or through indirect means like reduced cast times.

    No, we are not "gucci" if all that is scaled is base stats. Stat scaling as it currently stands is already broken. Give us our normal toolkits and we become ridiculously OP.

    Quote Originally Posted by MrKusakabe View Post

    The newbies obviously keep their skillset low - because of their level.
    We "veterans" however should not be crippled like that.
    We veterans need to be crippled if we decide to enter into content intended for the new players.

    You don't stick a Major League baseball player on a Little League team and call it okay.

    You don't let a World Champion boxer enter an amateur fight and call it okay.

    If you don't want to feel crippled, you need to stick to the content intended for your level.
    (4)

  7. #87
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by MrKusakabe View Post
    Putting a nonsensical band-aid over it ("you lose 85% of your spells that cripples your profession so much it's not even recognizable but get an EXP bonus for that") is worse than having no Roulette at all.
    So since you've put this forward yourself, why not just opt to not do the roulette at all if that's better?
    (4)



    Baby, tell me, what's your motive?

  8. #88
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    When I get a low level dungeon and I'm high level, my reaction is to simply do the dungeon. It won't take very long and there is nearly always a new player in the party. I'm happy to help them clear it for the first time since that's literally what the roulette is for.

    I admit I do sometimes get annoyed that I'm missing certain skills, but I'm never in the dungeon long enough for me to really care since dungeons don't take very long.

    I vote no in having high level abilities in low level dungeons. If you don't want to lose your skills for 10-15 minutes or so, then don't use the roulette. If you do use the roulette, don't complain that you lose your skills since that's what you signed up for.
    (1)

  9. #89
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    We already know what would happen if they allowed full skill selection in low level dungeons. We see it now in Castrum and Praetorium. Pile drive from one boss to the next, turn the entire dungeon to shambles because it gets Vets out of there 5 minutes earlier.



    Even if the idea is well intended, it won't end that way. It will be abused and will turn every dungeon in to a bot friendly auto completion process.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  10. #90
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jojoya View Post
    Potencies have to be rebalanced because the potencies we have at higher levels don't exist at lower levels. Dungeon encounters aren't tuned around their existence.

    That doesn't take into account other abilities and traits we get as we level that will increase damage dealt either directly or through indirect means like reduced cast times.

    No, we are not "gucci" if all that is scaled is base stats. Stat scaling as it currently stands is already broken. Give us our normal toolkits and we become ridiculously OP.


    We veterans need to be crippled if we decide to enter into content intended for the new players.

    You don't stick a Major League baseball player on a Little League team and call it okay.

    You don't let a World Champion boxer enter an amateur fight and call it okay.

    If you don't want to feel crippled, you need to stick to the content intended for your level.
    Standard step is a 1000 potency aoe ability with no damage falloff, available every 30 seconds, and applies a 5% dmg up to the user. Its available at level 15. So... potencies?

    Also your baseball and boxing analogies dont apply because theyre PvP systems. Dungeons are PvE. The actual equivalent would be playing Double Dragon with your much smaller sibling.
    (0)

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