Quote Originally Posted by Fafiksen View Post
When i was low lv i thought thats great ,it helps lower level characters to get into dungeons and shortens queue time. Now that i made progress into the game, hit 50, 60, 70, the higher i was, the more frustrating lower lv dungeons were. I dont mid helping new players, but its at cost of taking away my whole progress, taking away fun and creating a lot of confusion- dungeon lv XX- this button doesnt work, dungeon lv Xx- 3 skills dont work and so on. When i get out of those dungeons and enter my own level one, i end up not using those skills which were previously locked and have to remind myself to use them... Very annoying. I want to keep all skills i learned all the time.
Probably one of the reasons we need a better system. I'm not saying the one in this thread, but something better for sure.

Sure - people queue everyday for the reward of roulettes, but that's really it. That's really the only thing driving people into ARR content, maybe even HW content.

I stopped really helping people in the NN because it wasn't really fun. I enjoy teach new players what to do in specific situations, or the fun of having tank or healer who doesn't know what to really do so the run ends up being a little more chaotic, but it's not really fun for me. I just end up spamming 1 or 2 buttons over, and over, and over.

I have friends who have even stopped doing roulettes because "I don't do ARR content, that's why I got all my classes to +60, I don't like ARR content."

I feel like if roulettes didn't exist - It would almost be impossible to queue for ARR dungeons. so I guess they do what they intend to do - but it really says something when people are excited to get a HW dungeon, or SB dungeon because "YES, It's not copperbell mines"

At the very least they really though should do something about the roulettes. Have the scale tipped at the very least a bit to higher level content.