Quote Originally Posted by Shriv View Post
One should not forget that those dungeons are not included in the roulette system to accomodate higher level players, but to help the ones who are at that stage in their game progression. The game reward you for the inconvenience with a nice chunk of exp (if you still need such thing) and/or various currencies. If you got a role in need you even get more compensation for having to suffer those15-20 minutes of hardship.
You don't get exp for these dungeons. You get a pity "bonus" for finishing your roulette that amounts to less than half the exp you'd have gotten if it were an appropriately-leveled dungeon. The leveling roulette system in this game has always been abysmal, but there's not much to be done about it.

The main issue is that they butchered all the jobs down to literally nothing at low levels so doing those dungeons is no longer interesting. They continue to water down jobs and don't do anything to compensate being synced, probably because they already don't know how to balance the game at 80 as it is. Games are supposed to be fun, but I doubt anyone will say getting Sastaha or Toto-Rak as a level 78 trying to get to Mt. Gulg is "fun" for their roulette when they're locked out of playing their job. Getting a low level dungeon essentially takes your job away from you because you lose all the skills that define the rotation.