That's an issue with all MMO's nowadays.
Already discussed this first partYou're not entitled to anything more than that for which you paid. If you paid for access to XI then that is all SE ever "owed" you.
As for them "ruining" it, they had to make a financial decision. Will enough people continue to pay to play XI in its form circa 2005 to justify keeping the servers online?
Clearly, the answer was no. Hence the sweeping changes offered in the age of Abyssea.
What makes you think they'd make a "new old XI" when the current XI can't even be "old XI" anymore?
Heck, according to you thought process SE owes me a next gen Tactics 2. I've bought the original about four times now.
You need to accept that XIV is budgeted to bring in more than the old school XI crowd. That doesn't mean that they're designing a game that's stuck in "easy mode." But, rather, a game that is letting go of archaic, clunky and flawed design. Claim wars are not fun. Spending an hour traveling somewhere for the 100th time is not fun. Spending months killing crabs and crawlers and colibri was not fun.
You know what was fun? Interacting with people. But XI usually even managed to suck the fun out of that too because of drama at HNM spawns, ninja looting in events, LS leaders making of with a bank full of Dynamis currency and myriad of other things that turned the the whole thing into a cut throat "me first" experience.
There are some great things that should roll over from XI. Ease of LS management. At this point, auction house. Quality of story lines. Campaign. Relics/Mythics. ZNMs.
And Abyssea didn't ruin XI, it merely made it more accessible. Which shows the true nature of people who say it "ruined" XI. All that mattered to those people was that there was a mountain to stand on formed by a game that encumbered and impeded a player at every step. Not through challenging content, but through cool downs and pop timers and exclusivity of content.
XI was a glorified farming session compounded by claim wars.
Any game in which a player can control more than one character during the "hardest" of content isn't really that hard or engaging at all. All it took to be good at XI was immense amounts of time.
I believe WoTG started the decline, not abyssea and if you notice they didn't start losing clients until then. If they had kept new content coming that was on the level of CoP and ToAU it would have been better longer. Some may disagree, but the numbers support the contrary.
If the new idea is supposed to bring in a new audience where are they? Spending months killing crabs and what not, was fun, but not if that's all you did. XI had a wide range of content, clearly if i'm tired of killing crabs im going to go enjoy other things to cool down.
Ninja looting never happened to my shells, if your ls leader kept the lead and was the last one to pass on everything it didn't happen. And claim wars were fun imo, it added a lot of adrenaline to nm camping. Sure it sucked when you lost claim, but when you finally got it what beat that feeling? Competition is fun, why do you think shooters are so popular?
People like showing off their accomplishments what's wrong with that? Back when getting a class to 50 took a long time the paragon's crown would have really been something. It's like maat's cap how many were there? If you had one then you really had something to be proud of. But you put on a paragon's crown in XIV and everybody else has one too. It's like so what?
I bet if SE announed a next-gen FFXI-2 to be released at the same time XIV 2.0 is being released.. XIV would be a ghost town in comparison.. If I had a choice of FFXI-2 over 2.0.. I'd be gone in a heartbeat. XI was lightyears beyond this game's current state (although that's hardly a fair comparison given the amount of time XI has been live) and although I have my fun at times in XIV, I'm not the biggest fan of the direction it's headed in. The mainstream eas"ier"-mode type of MMO that XIV is shapping up to be definetly appeals to a wider audience, so I think it'll do OK in the long run, but I've been keeping my eyes on the horizon for something (not likely to be apart of the Final Fantasy series!) that can give me the depth and challenge of XI, while using the next-gen applications of our time. But in the meantime, I guess XIV will just have to do.
More like 500,000 fans, and let me tell you anybody that's in the business world knows that you don't turn on your client base, if they give you good business then you reward them. That's what I like about bethesda, Skryim was a huge sucess so they're rewarding the fans with free updates such at the new kill shots and giving us expansion pack sized DLC.
FFXI has nowhere near 500k fans. It might have had that many pple playing the game at one point but that does not qualify them as fans. A lot have moved on a long time ago and wouldn't look back, me included. Only a small percentage can be considered hardcore fans and most still play it today. Some like you are fans who would like to relive good memories they had for the sake of nostalgia. The number of so called fans that S-E needs to reward are nowhere near that number.
Also like i said, it is a bad decision to try and please even half that number of fans and by doing so turn off million of potential players because let's be honest, XI was a niche and didn't appeal to the masses. That will be a big waste of money considering that they are making the game twice now and the only way to make that money back is to bring a game that will attract a wide audience and not just XI fans.
YET.... Yet if XIV never had that shit released...I bet if SE announed a next-gen FFXI-2 to be released at the same time XIV 2.0 is being released.. XIV would be a ghost town in comparison.. If I had a choice of FFXI-2 over 2.0.. I'd be gone in a heartbeat. XI was lightyears beyond this game's current state (although that's hardly a fair comparison given the amount of time XI has been live) and although I have my fun at times in XIV, I'm not the biggest fan of the direction it's headed in. The mainstream eas"ier"-mode type of MMO that XIV is shapping up to be definetly appeals to a wider audience, so I think it'll do OK in the long run, but I've been keeping my eyes on the horizon for something (not likely to be apart of the Final Fantasy series!) that can give me the depth and challenge of XI, while using the next-gen applications of our time. But in the meantime, I guess XIV will just have to do.
If 2.0 was the initial release of this game and you released it alongside XI-2... I think we all know the outcome
The best idea is the person who was talking about compromise
we can all play together
A new game with aspects of XI and some new innovations
New MMoers... old XI heads.. former WoW players
Why can't we all just get along?
I'm not against good things from XI, especially if it has Final Fantasy written all over it. I want XIV to more FF and that anyone can tell it is just by looking at it. At the moment, if you never heard of XI and don;t see any Mogles around then it looks like the game could have been based off of anything as far as u can tell...a lot of the stuff in XI are based off elements of previous FF titles, personally I would love to be able to eventually go to the moon or something like that, that was in a couple of previous FF titles, would also like some of the mini games as well. And hopefully with personal airships we will get things like in flight battles. Don't get me wrong I have never been an advocate for FFXI-2 in fact I hate the idea, I just think some of the stuff would be nice to have like choco breeding which we will be getting.
Seeing as this is a FF game, there's always going to be borrowed ideas from previous versions. Why don't people understand this? That being said, I'm not looking to play a XI clone. If I wanted to play XI, I'd play it.
Stick it in my Balmung.
You chose to pay to play, you got your monies worth.I'm absolutely fed up with people saying this.
A ) It's a 10 year old PS2 game
B ) They ruined it years ago
If people want an FFXI-2 they have every right to because SE owes us for sticking by them all those years and making the damn thing a success. FFXI fans paid their salaries for 10 years but they can't be bothered with us.
It's the same excuse we heard for ps3 not having ps2 backwards compatibility that whole "if you want to play a ps2 game go play your ps2".
Your self entitled post makes me laugh though.
The /sea command is already in the game except you have to type /search or /who this time.
Last edited by Jinko; 03-23-2012 at 05:40 AM.
FFXI lovers vs FFXI haters feels like republicans vs democrats
You're not going to change each others minds... and most people are stuck in the middle...
All we want is a good game... thats it
I just want a fun game... To be fair... I think 2.0 is a major step in that direction already
I have the say this is the smartest post i've see so far in this forums. This is exactly what S-E is thinking about when they are working on XIV. We got millions of FF fans and millions of PS3 out there... now how do we get these people to buy XIV? They are not thinking about how we can make this more like XI because XI has a fans base, certainly not and that is because XI is still there and they are planning to still make money from it.Asking for things from XI isn't a bad idea....
I didn't even play FFXI and I understand this game could benefit from a lot of what it did right...
But it's the internet... you can't really relay tone well... and some people hear "FFXI had this so FFXIV should have it" and they think "I didn't like FFXI, so we shouldn't add that"
instead of just evaluating each suggestion on it's own merit.
In a way, Final Fantasy XIV is an odd beast... you really can't compare it to anything else...
500,000 people played FFXI... but 6 million people bought FFXIII.... 10 million people bought FFVII... 12-15 million played WoW and over 60 million PS3's have been sold...
thats a lot of different demographics to work with and try to appeal to
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