XI was more successful. I'm still unsure why SE strayed away from that recipe in the first place.
We see how far it got them.
XI was more successful. I'm still unsure why SE strayed away from that recipe in the first place.
We see how far it got them.
Bring Quality Notorious Monsters to FFXIV!
http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


Success is a relative term....
SE wanted to market the game to people who loved FFXI... and some people who never played FFXI....
FFXI was indeed successful, with 500k subs
but FFXIII (Admittedly an offline title) sold almost 4 times that in the first day in Japan Alone
As a business that wants to make a profit... and as a developer that wants to share your vision with the world... even with the success of FFXI, you have to consider making a game that appeals to a wider audience...
Pre release Tanaka said the main goal of FFXIV was to appeal to casual gamers, more hardcore gamers that didn't choose to play FFXI and also FFXI vets
Yoshi has reiterated this also
It doesn't always have to be "This group vs That Group"
The hardcore FFXI conservatives need to learn to say:
"Its possible to like some feature, even if it isn't from FFXI"
And the Anti-FFXI liberals need to learn to say:
"A suggestion isn't bad just because it is from FFXI, I will judge the suggestion on it's own merit"
and at that point I think we will all get along a lot better



Xi 2 please
Morticous - Senior admin of.... well of nothing. (cool picture here)
The idea that 2002 gameplay won't sell is dumb. Like I said with dragon quest, it was the same as it's predecessors and set records. Shooter games are the same they were 10 years ago and they're the most popular games right now. GTA IV was the same basic game as it's predecessors but not even as good as them but it still sold a ridiculous amount. That pac man remake sold big. Mario kart was one of the top selling wii games.
You could go on forever, the idea that old games won't sell is stupid.
Deleting content from the old team I can see. But they're making their own "new" content outdated.
If you think advertising will make WoW's western audience play an anime game you're mistaken. One thing people don't seem to realize is it was socially acceptable to play WoW for a long time, I don't think advertising can make people accept this game. I wish people weren't so narrow minded but they are.


Its true... redoing the same gameplay mechanics works for many MANY games...The idea that 2002 gameplay won't sell is dumb. Like I said with dragon quest, it was the same as it's predecessors and set records. Shooter games are the same they were 10 years ago and they're the most popular games right now. GTA IV was the same basic game as it's predecessors but not even as good as them but it still sold a ridiculous amount. That pac man remake sold big. Mario kart was one of the top selling wii games.
You could go on forever, the idea that old games won't sell is stupid.
Deleting content from the old team I can see. But they're making their own "new" content outdated.
If you think advertising will make WoW's western audience play an anime game you're mistaken. One thing people don't seem to realize is it was socially acceptable to play WoW for a long time, I don't think advertising can make people accept this game. I wish people weren't so narrow minded but they are.
but SE has always tried to make each Final Fantasy title different... and have pretty much always been met with success.
So since changing mechanics has worked... and not changing mechanics has also worked in the past, I don't really see a reason to debate it... they are 2 methods that have both seen success and failures
So saying this game failed because it was different is untrue...
But saying this game has to be completely and absolutely contrary to FFXI to be successful is just as false
At some point... both sides are going to need to come together
And let's be real... it has NEVER been socially acceptable to play WoW


I'm pretty sure Modern Warfare 3 and Battlefield 3 are nothing like Doom. Yeah, they're all shooters and at their core are about using a gun from a first person perspective to kill things.The idea that 2002 gameplay won't sell is dumb. Like I said with dragon quest, it was the same as it's predecessors and set records. Shooter games are the same they were 10 years ago and they're the most popular games right now. GTA IV was the same basic game as it's predecessors but not even as good as them but it still sold a ridiculous amount. That pac man remake sold big. Mario kart was one of the top selling wii games.
You could go on forever, the idea that old games won't sell is stupid.
And yeah, if an HD remake of Doom was released it might sell like hot cakes. But a modern warfare skin on Doom gameplay would flop hard.
Even GTA IV was a vastly different game compared to GTA III. Hell, the first two GTA games were a top-down perspective. But what you're saying is they should never have changed that because there may have been fans who were passionate about that style of gameplay.
GTA IV was also the debut of multiplayer, something that was a pipe dream for players of the series till then.
And as for the Dragon Quest example, it would seem SE is taking a lesson from that series' success while approaching XIV.
From the Dragon Quest series wiki:
What a shocking concept of how to make a game successful. Make it friendly to casual gamers.According to Satoru Iwata, president of Nintendo, Dragon Quest's widespread appeal is that it is "made so that anyone can play it...and anyone can enjoy it depending on their different levels and interests." According to him, Dragon Quest is designed for anyone to pick up without needing to read the manual in order to understand it. Ryutaro Ichimura, producer at Square Enix, who has played the game since he was a child, says the Dragon Quest storylines allow players to experience a moving sense of achievement where they take the role of a hero saving the world.[106] Horii believes the ability to appeal to larger audiences of casual gamers, while not alienating the more hardcore gamers, is due to being able to lower the initial hurdle without making it too easy. Iwata and Ichimura believe it is because the games are created in a way that allows both groups to pursue their own goals; casual gamers can enjoy the storyline and battles, but for those who want more there is still content for them to pursue.[103]
Hopefully the rest of the gaming industry doesn't stumble in this little nugget of top secret wisdom.
Because its only going to be in the game till 2.0. 1.x content is just SE giving us a means to get some items that players in 2.0 won't be able to get. That's all.
Not advertising your game gets you no players. Especially when it's a game that is two years old and had a disgraceful launch.If you think advertising will make WoW's western audience play an anime game you're mistaken. One thing people don't seem to realize is it was socially acceptable to play WoW for a long time, I don't think advertising can make people accept this game. I wish people weren't so narrow minded but they are.
If 2.0 is done correctly, it will be what makes people accept the game. But if there isn't a major marketing push shoving 2.0 in people's faces, then the designing of it will have been for naught.
People who thought WoW was cool are the people who thought Facebook was cool.... Yep, my grandma is on facebook, and on wow too..... I'm happy that so many people can enjoy it, but i never have and never would call either one cool. That said, i do think WoW is more socially acceptable than any other, just because anyone (from infant to elderly) could play and master it. Blahblahblah Casual vs. Hardcore which, no matter what anyone says, i will always view as only a TIME DEBATE. Casual doesn't have to mean simplify crap to infantile levels, it could just mean don't make it take 5 hours when it could take 1 or 2 and be done by all your players who face time restraints (casual players) as well as the players like me who can dump 5-8 hours a day into the game (hardcore players).


On the Japanese side... all 2.0 needs to succeed is a great Famitsu score....
And I think we all know thats in the bag (wink*wink)
A famitsu score of 36 or higher (out of 40) will mean close to 1 mill Japanese purchases...
Now how many of those will sub after the first month... Not even Yoshi knows that


I would have been completely happy with a XI-2(same or new world, different era/story) but now that XIV is taking a life of its own I would rather just some good stuff from XI be brought over like conquest of zones, garrison, ballista, Nyzul/Salvage/Dyna/Limbus something thats entertaining to do.
I Do miss the feeling I got playing XI and I still play it cause its still there but I want that same feeling from XIV one day.
Keith Dragoon - Ambassador of Artz and Adorable
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