Quote Originally Posted by GrimGale View Post
Give healer secondary identity more weight in their design.

WHM: Nuker. Let them weave oGCD heals with GCD damage and viceversa. High personal dps and healing.
AST: Buffer. Let them throw cards more often and let them extend, spread or ugrade buffs.
SCHebuffer. Let them weaken enemies with debuffs, weakening their attacks and exposing their weakpoints for increased damage taken.

WHM could use a more complex dps rotation they could weave with healing.
AST doesnt need more dmg spells rather having more options to work with their cards.
SCH doesnt need more dmg spells rather having more options to work with their debuffs.

There, solved healer identity without messing balance. The three can now contribute to group dps with either personal dps that doesnt stall healing, buffing teammates or weakening enemies.
quit playing games with my heart LOL. i would LOVE to see healers become this ... as a healer from other games i don't want MORE damage. I want more interesting ways to impact a fight by helping my team. whether its a big debuff to the mob that increases my teams damage or throwing a big buff on a DPS that is doing well.