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  1. #1
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Give healer secondary identity more weight in their design.

    WHM: Nuker. Let them weave oGCD heals with GCD damage and viceversa. High personal dps and healing.
    AST: Buffer. Let them throw cards more often and let them extend, spread or ugrade buffs.
    SCHebuffer. Let them weaken enemies with debuffs, weakening their attacks and exposing their weakpoints for increased damage taken.

    WHM could use a more complex dps rotation they could weave with healing.
    AST doesnt need more dmg spells rather having more options to work with their cards.
    SCH doesnt need more dmg spells rather having more options to work with their debuffs.

    There, solved healer identity without messing balance. The three can now contribute to group dps with either personal dps that doesnt stall healing, buffing teammates or weakening enemies.
    (9)

  2. #2
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by GrimGale View Post
    There, solved healer identity without messing balance. The three can now contribute to group dps with either personal dps that doesnt stall healing, buffing teammates or weakening enemies.
    It's those silly professional devs who have been grappling with the balance problem for years who don't know anything about it. But we here on the forum, we know better. Balance is easy.
    (3)

  3. #3
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by LariaKirin View Post
    It's those silly professional devs who have been grappling with the balance problem for years who don't know anything about it. But we here on the forum, we know better. Balance is easy.
    Those silly devs who released 5.0 healers in a ridiculously unbalanced state (despite a lot of outcry after the media tour reveals) , and then spent most of 5.01-5.1 fixing or outright undoing the 5.0 changes? Yeah, I'm sure they knew exactly what they were doing.

    They totally planned to remove and then re-add Energy Drain, to dramatically nerf and un-nerf Combust and Collective Unconscious, to make AST underperfoming in every field for an entire patch before putting it on top again, and of course the SCH ghosting issues were totally planned, else the class would be too powerful!


    "Feedback from healers? What's that? Oh, shut it and have some extra range on Asylum, you're distracting me from my NIN rework."
    (12)

  4. #4
    Player
    Vulcann's Avatar
    Join Date
    Jan 2019
    Posts
    135
    Character
    Matic Zanleer
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by GrimGale View Post
    Give healer secondary identity more weight in their design.

    WHM: Nuker. Let them weave oGCD heals with GCD damage and viceversa. High personal dps and healing.
    AST: Buffer. Let them throw cards more often and let them extend, spread or ugrade buffs.
    SCHebuffer. Let them weaken enemies with debuffs, weakening their attacks and exposing their weakpoints for increased damage taken.

    WHM could use a more complex dps rotation they could weave with healing.
    AST doesnt need more dmg spells rather having more options to work with their cards.
    SCH doesnt need more dmg spells rather having more options to work with their debuffs.

    There, solved healer identity without messing balance. The three can now contribute to group dps with either personal dps that doesnt stall healing, buffing teammates or weakening enemies.
    quit playing games with my heart LOL. i would LOVE to see healers become this ... as a healer from other games i don't want MORE damage. I want more interesting ways to impact a fight by helping my team. whether its a big debuff to the mob that increases my teams damage or throwing a big buff on a DPS that is doing well.
    (3)