Quote Originally Posted by Rydia_Misuto View Post
Healing should either be more challenging, or DPSing should be more engaging. Or, preferably, both. The only reason to keep healing simple is to draw new players into it, but the queue times and the people jumping ship make it clear this is backfiring. Nobody wants to stick with healing when it's so acutely boring all the way up the chain.
Healing can't be made drastically more difficult (like some people on the forum are crying for) because of server tick length, console controls for quick ally acquisition, and GCD length. Also we're just swapping out boring Broil/Malefic/Glare spam for boring Cure/Medica spam (the only difference being mana management).
Adding more damaging spells/skills is the best way to go about making things interesting, especially because people keep forgetting that solo and overworld activities exist.

Quote Originally Posted by Rydia_Misuto View Post
Also, Cure I/Physick/Benefic I are completely superfluous and could easily be removed because they serve practically no valuable purpose.
Eh, their place is 'mana efficient heal', but there is no reason that Cure2/ETacAdlo/Benefic2 can't just take over that role.