Welp, sure as hell not getting Nascent Flash reworked for 5.1 it looks like. Or probably ever in the 5.X if I want to keep realistic expectations.
Welp, sure as hell not getting Nascent Flash reworked for 5.1 it looks like. Or probably ever in the 5.X if I want to keep realistic expectations.
It really just needs a pvp tweak to be useful there as that is where it really makes a big impact on the job in a negative way. But pvp isnt exactly a high priority for this game.
I'll be honest. Nascent Flash really does need a rework or at least the ability to self-cast. I was really hoping that Square would add that this patch, but the notes say otherwise.
Square, if you're reading this, I imagine you're probably already working on it but let this be some encouragement on that front.
I'm a warrior main. It's my one and only tank class and I love it. I don't use nascent flash...at all. I use nascent glint to help mitigate busters on the MT, but if I'm main tanking I don't even bother and just use raw intuition when the need arises. NFlash has a ton of potential as an ability, even if only given the ability to cast it on myself, but it is more of a hassle than a skill as it is now. Looking forward to seeing what you come up with!

I hope that's not the case... We'll see what they do for NF in pvp. I remember War PvP was way better than War PvE for a while at Stormbloods release because of things like IR not costing rage which eventually was implemented for PvE as well. I can only hope that's going to be the case here. We'll have to see what they do for War PvP actions on Tuesday... If nothing then yeah, you're probably right at this point. NF is gonna be sad in PvE for the rest of this xpac cycle.

I don't know about high. But they still support it by making new maps for it and adding rewards to it. I'm really hoping NF and just the whole infuriate/IC mechanic gets looked at for War PvP this patch. I think in some ways, like I said in a previous post, it could be somewhat indicative of where War may be heading PvE wise. So I'm looking forward to Tuesday when the PvP actions are updated... I'm still holding out hope... but it's gonna be all but extinguished this Tuesday if the PvP patch doesn't address the issues I hope it does for War in frontlines/alliance pvp...
And below is a repost of what I said about NF in another thread:
Somehow forums lost my long post... sigh... anyway, the long and short of it is that by "clunkiness" I don't just mean the difficulty of USING nascent flash when it is available for use, but the very RESTRICTIONS ON WHEN it can be used is an unnecessary inconvenience.
That is, the party target requirement itself accounts for a bulk of what I would call the "clunkiness" of Nascent Flash. In a raid, or even dungeon setting, this is not a huge issue. But if you look at other aspects of PvE such as instanced quests, or FATE farming or something in the overworld, the party target requirement's inconvenience becomes more apparent. In the overworld or out in a map and without a party member, you have to summon your chocobo to use Nascent Flash. Not a big deal I guess, but it's one extra thing you have to do in order to even be able to use the action.
In an instanced quest setting, you NEED a friendly NPC in order to use Nascent Flash, there are NO PARTY MEMBERS allowed in such instanced quests - not even a chocobo. So in those settings, you can target a friendly NPC with Nascent Flash, but it's more difficult because they aren't in the party UI. For easier targeting, you have to focus target, then target focus them to use Nascent Flash. It becomes more aggravating when the quest involves multiple parts where you will go from one section of a map to another section, which clears the focus target, requiring you to focus target the NPC again.
Nascent Flash is the best new action Wars got in this xpac, it has a great animation, and it brings back that great bloodbath feel that was missing. But the party target requirement keeps it from truly being bloodbath, and imo, from truly being a blast to use.
In my opinion, SE should just separate Nascent Flash from Nascent Glint and have them share a cooldown. Nascent Glint would be what Nascent Flash is now, and the new Nascent Flash would just be the self healing buff. They should refrain from adding more of these party target requirements or having multiple effects in the same action (self healing, plus healing others, plus damage reduction to others). It just gets clunky/inconvenient when they do that.
They could also just remove the party target requirement and have it self targetable, like TBN, or dragoons eye, or even Holmgang.
I'm waiting to see what they do with NF in PvP, because if they remove it this coming Tuesday, I think we can expect they'll do the same for the PvE version at a later date. At least, I hope so.
Last edited by NyneSwordz; 10-26-2019 at 12:44 PM.
I mostly agree with everything you said, but I'm not sure if they should keep Glint if they were to separate them.
If that were the case then they should just shorten the cooldown of Shake It Off instead rather than essentially duplicating the ability.
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