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  1. #11
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Kiote View Post
    Lol Sorry man, but you picked the Wrong things. You are correct that Crafting Needs only Two more fixes though.

    Full Recipe Book

    Switch from List of skills to Action bar.
    Both of those are said to be coming. I was aiming more for things that are on the fence or not mentioned.

    That's not a real world example.
    Well, that's because in the real world you can't turn your car, or shirt, or a stick with a sharpened piece of bone on the end of it into a magic piece of crystal.

    I was merely using a real item in an example since the person to which I responded was using real world items.

    You're literal response doesn't change the point of my example. The key items used for materia are their own separate tools despite the game animations and as such the "experience with the items" excuse isn't a very solid one.

    And as yet another question to people against the "one-materia-does-all" idea I ask this: If you need experience with the item to which you're melding, why don't you also need experience with the melder itself?

    So a weaver knows all their is about Linen Deerstalkers. That automatically gives them the knowledge of how to use a magic device to use a mysterious matter to fuse a crystal into those Deerstalkers?

    I say experience with any craft should be enough to meld any item.

    But again, this isn't about that. It's mainly about fixing the economy by weeding out the "I have to" to leave only the "I want to."
    (2)

  2. #12
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    It was asked in the latest poll about one class melds all, and one class repairs all.

    I guess time will tell what the outcome of the community want, I believe the poll is due to finish around the 26th and there is a producer letter scheduled for around the same time.

    I agree with their not being enough leves for crafting classes, hopefully with hamlet defence though some of the pressure of continuous grinding will be alleviated.
    (0)

  3. #13
    Player
    Asmeret's Avatar
    Join Date
    May 2011
    Posts
    236
    Character
    Asmeret Ikati
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Sephrick View Post
    Both of those are said to be coming. I was aiming more for things that are on the fence or not mentioned.



    Well, that's because in the real world you can't turn your car, or shirt, or a stick with a sharpened piece of bone on the end of it into a magic piece of crystal.

    I was merely using a real item in an example since the person to which I responded was using real world items.

    Your literal response doesn't change the point of my example. The key items used for materia are their own separate tools despite the game animations and as such the "experience with the items" excuse isn't a very solid one.

    And as yet another question to people against the "one-materia-does-all" idea I ask this: If you need experience with the item to which you're melding, why don't you also need experience with the melder itself?

    So a weaver knows all their is about Linen Deerstalkers. That automatically gives them the knowledge of how to use a magic device to use a mysterious matter to fuse a crystal into those Deerstalkers?

    I say experience with any craft should be enough to meld any item.

    But again, this isn't about that. It's mainly about fixing the economy by weeding out the "I have to" to leave only the "I want to."
    With that logic, why not just have any class repair any item.
    (0)
    Stick it in my Balmung.


  4. #14
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Asmeret View Post
    With that logic, why not just have any class repair any item.
    For the same reason we have the system we do now -- because it's a video game and that's what the developer decided upon.

    But clearly they're considering changing things to something like what I suggested as in the Player's Poll they asked exactly that question.
    (0)

  5. #15
    Player
    WinterSkyblue's Avatar
    Join Date
    Mar 2011
    Location
    Ageis
    Posts
    38
    Character
    Winter Skyblue
    World
    Aegis
    Main Class
    Goldsmith Lv 50
    Totally not agree.
    All class meld materia will soon raise discuss on all class repair, then all class recipes??
    I think the idea of having different crafting classes / gathering classes explains all. Because SE (and I) think that it is not reasonable for a cook to make an armor or weapon. Same logic to repairing and melding.
    (0)

  6. #16
    Player

    Join Date
    Aug 2011
    Posts
    148
    Damn, you guys don't get it at all. The OP is saying that to use materia and meld materia, all you need to do is be able to use the two magical devices that are required. Meaning any idiot can pick up the machine and make it go, so why does it have to be restricted to classes involved in the craft you're improving?

    No part of the original crafting skill is necessary in this. It is all done "magically" using the two devices. Therefore, it makes no logical sense to restrict it to any particular class. Anyone should be able to just use these items, the same as anyone can use a computer, or operate a cell phone. You just push buttons, and it runs.
    (1)

  7. #17
    Player
    gorgon's Avatar
    Join Date
    Apr 2012
    Posts
    4
    Character
    Demi Gorgon
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Hey one thing i would love to see adds to crafting is when making say wibd shards you use 1 fish to male 12 shards.
    Well it takes for ever to turn 1 fish into 12 shards why are we waisting 7 open slots why can we not fill it up with 8 fish and tirn that
    Into 96 shards SE used this idea on a slight way with being ablr to use 1 or 3 ingots into 1 or 3 rings to me
    It jusy seems like its a half ass job and thought on the crafting. Just loke all the gear for DOH with all the stat bonuses but yet cnj and thm have hardly any gear I think they really need to focus on crafting now it just seems half ginished.
    (0)

  8. #18
    Player
    Roukiz's Avatar
    Join Date
    Jun 2011
    Posts
    168
    Character
    Good Boy
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Zelkelion View Post
    Damn, you guys don't get it at all. The OP is saying that to use materia and meld materia, all you need to do is be able to use the two magical devices that are required. Meaning any idiot can pick up the machine and make it go, so why does it have to be restricted to classes involved in the craft you're improving?

    No part of the original crafting skill is necessary in this. It is all done "magically" using the two devices. Therefore, it makes no logical sense to restrict it to any particular class. Anyone should be able to just use these items, the same as anyone can use a computer, or operate a cell phone. You just push buttons, and it runs.
    Don't worry. Most people are just completely mental.
    (0)
    Last edited by Roukiz; 04-01-2012 at 09:22 PM. Reason: omg wrong quote

  9. #19
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    I think, overall, SE has done well in revising the synthesis system - at least it's a giant step forward from what we had. Some issues that I have are:

    1. I don't see where gear and the associated crafting stats plays enough of a role in synthesis outcome. The same applies to gathering. Essentially, I leveled my fishing bare-ass, with no significant or noticeable effects to outcome. This is really unfair for those of us who take the time to to gear our classes appropriately.

    2. Most of the crafting abilities are pure rubbish. Some, obviously, are not, such as Hand of the Gods, Perfection, Tender Touch, Less is More, maybe Preserve. I see no noticeable difference in using the success or quality abilities vs. not. SE said they will be looking at crafting abilities and adjusting them so that they are all meaningful and make a noticeable difference. Let's hope they get it right.

    3. I'm happy that HQ is not as random as it was. However, I'm a little disappointed that HQ success is almost totally materials driven, as opposed to skills driven. I do understand that there is a need to restrict HQ success. However, I would like to see the calculations and success probability for producing HQ from NQ materials increased a tad. To me, crafting ability, level, gear, stats etc. should have more of a role in success and HQ probability vs. pure materials content.

    4. While the 'repair' option in the main menu is, again, a step in the right direction, it is still very cumbersome, in that you have to either view every item up for repair, or change your tool evertime to repair all the items up for repair. This is very time consuming and annoying. I would like to see the ability to repair via this option without having to equip the tool. In other words, if you have the required classes you fix everything, one shot.

    5. I would like further clarification from the develpment team exactly what role each crafting ability currenty plays in the synthesis system - craftsmanship, magic craftsmanship, control - especially how relavent magic craftsmanship is today. Once upon a time, I knew the relavence of these, but in the current sytem, I'm not so sure anymore.
    (0)

  10. #20
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    one class melds all is still a bad idea. whether you look at the materia melders description or not. it still makes no sense that a weaver can meld materia to a sword.

    in the land of examples here's one. mr weaver guy is asked hey can you put this materia on my sword.
    sure says the weaver. now where does he meld. he knows nothing of swords or where the most suitable place to attach the materia is. does he put this materia on the handle thus preventing anyone from holding it properly or does he put it right on the tip of the blade effectively blunting the pointy end. or the same example with a helmet maybe mr weaver puts the materia on the visor thus obstructing the wearers vision

    you don't just give someone a screwdriver and say attach this shelf to this wall. any one can use a screwdriver but do they know how to make sure the shlf is level or secure or do they simply screw it in and hope for the best.
    (0)

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