thank you=)
thank you=)
ohh thank you very much for your answer =) very useful to know ^^ ty=))Yeah, it is only about one level per day from Ixal quests. But you also can get Materia from the higher tier Ixal quests, and doing the Ixal quests give you the opportunity to barter for some nice stuff.
But remember that it is in addition to all other sources of EXP. Add in GC deliveries (which can give a lot of Exp for starred HQ items) and levequests and the Exp just for crafting an item and the bonus for the first time you craft a specific item - it all adds up quite quickly.
I dont' understand something..
what is the point from Ixaly daily quests? all completed Ixaly quests gived about 90% of level.. and GC delivery - about 8000 EXP (about 3 %).. summary its about 1 lvl per day? So i need 35 days to take 50 lvl of only 1 proffecion (if i dont have opportunity take levemets)?
When Ixal was current content it gave an ingredient for the Artisan gear. Even now, Ehcatl Sealant is quite expensive as it's a process to get to it. You can decide if you want to unlock Ixal enough to get it. It's something you can grind over right now but you could future proof your reputation and have access to it, should they ever decide to make it an ingredient in the future.
http://na.finalfantasyxiv.com/lodestone/character/1445972/
The Ixal also have daily turnin quests. Worth unlocking for those.
I wouldn't mind this too much if they revamped the market board to let you buy any number of mats like they just did in WoW.The difference is that in every other subsection of the jobs, one job is self sufficient.
you don't need botany to do Miner.
You don't need Gunbreaker to do Warrior. You don't need X to do Y.
Unless you're a crafter. In which case, you need all of them to do any one, because they all bring either a required ability or a contingency ability. This is ignoring the basic ability to also craft everything in the game which significantly increases your profit margin when dealing with multi-component crafts.
Currently I won't buy 99 crafted mats, use 10, and sell the remaining 89 at a loss. Instead, I'll just wait until I get the needed
skill up to the level where I can make the cross-class item myself.
I'd like to see all recipes require materials only made by one class, but I can't imagine SE editing all of them to do that.
Last edited by SamSmoot; 10-20-2019 at 10:28 AM.
It has been a long time but aren’t there ixal turn-in/supply quests as well as special synthesis quests? The nice thing about turn-ins is that if you actually craft them then you get the xp for making the item (which is buffed by engineering manuals etc.) as well as the turn-in reward.
Or if you sell items then you get gil as well as xp.
Last edited by Avenger; 10-20-2019 at 02:12 PM.
Thank you so much for the EXP buffs below 50 ffxiv team! Good gravy does it feel better overall, and it no longer feels like a waste turning in NQ items.
I saw a guy ding Level 32, 33, 34, AND 35 turning in a single GC item, and I was like "wow....."
And silly me, I just crafted for xp. I didn't even start using Leve's until after 50 lol. I did do Ixali Beast Tribes though. I didn't think it was that bad. I just went and gathered a crap load of stuff, did my crafting log and craft craft craft. 50-70 felt a lot rougher to me for some reason. Then again I don't mind repetitive tasks so maybe I'm a glutton for punishment?
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