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  1. #501
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Damage of tanks now will be even lower compared to DPS, just look at those all dps buffs lol.
    (1)

  2. #502
    Player
    Niurok's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Gafgarion Lakshmi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I think I as a PLD I should of been doing this kind of damage at lvl 70 endgame. Still sad when lvl 50-60 A rank mobs can still hit me with debuffs even though I outclass them by miles. Mob accuracy-DH needs to be reduced to 0% for mobs 20-30 lvls lower than a player.
    (0)

  3. #503
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nedkel View Post
    Damage of tanks now will be even lower compared to DPS, just look at those all dps buffs lol.
    The DPS are responsible for the majority of the DPS. Who'd have thought.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #504
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nedkel View Post
    Damage of tanks now will be even lower compared to DPS, just look at those all dps buffs lol.
    The changes are minute and the consequence of what is being changed (Damage-dealer's dps) is mostly irrelevant outside of particular thresholds. If this is where you'd have to draw the line, you've got nothing to draw it with.
    (0)

  5. #505
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Deceptus View Post
    The DPS are responsible for the majority of the DPS. Who'd have thought.
    DPS have always been responsible for the majority of DPS. So I'm not sure what your point is?
    (3)

  6. #506
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by NyneSwordz View Post
    DPS have always been responsible for the majority of DPS. So I'm not sure what your point is?
    wooooosh
    /10char
    (0)

  7. #507
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    wooooosh
    /10char
    Doesn't that describe your situation as well?

    The point was that "It's always been that way (despite allowing for slightly higher relative tank dps in the past, so why make a point of it now?)"
    1. Relative tank dps seems to have declined. (Complaint with little additional information or warrant.)
    2. The DPS are responsible for the majority of the DPS, so this is precedented. (Slight oversimplification)
    3. DPS being responsible for the majority of the DPS didn't previously prevent tanks from having higher relative dps than they do now. (Query for the connecting point between the generalization and the case at hand.)
    (5)
    Last edited by Shurrikhan; 10-28-2019 at 07:41 PM.

  8. #508
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Doesn't that describe your situation as well?

    The point was that "It's always been that way (despite allowing for slightly higher relative tank dps in the past, so why make a point of it now?)"
    1. Relative tank dps seems to have declined. (Complaint with little additional information or warrant.)
    2. The DPS are responsible for the majority of the DPS, so this is precedented. (Slight oversimplification)
    3. DPS being responsible for the majority of the DPS didn't previously prevent tanks from having higher relative dps than they do now. (Query for the connecting point between the generalization and the case at hand.)
    Yup that and also we get into a situation in PFs where even more pressure is on any DPS not to die. If one dies more blame is put on them now than ever. In SB/HW where tank damage was a about 12-13% each of contribution to the boss you could make the arguement of "we can help/recover". The pressure on DPS has increase, and it feels like the pressure on Tanks got moved to DPS and I would even argue Healers more since their damage scaling on bosses is much higher than SB.
    (2)

  9. #509
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by BarretOblivion View Post
    The pressure on DPS has increase, and it feels like the pressure on Tanks got moved to DPS and I would even argue Healers more since their damage scaling on bosses is much higher than SB.
    The main assumption on why so few players play tanks and healers is because those two roles bear too much pressure. So, it's not really a bad thing to even that a little more.
    (0)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  10. #510
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reynhart View Post
    The main assumption on why so few players play tanks and healers is because those two roles bear too much pressure. So, it's not really a bad thing to even that a little more.
    Generally agreed. Though, while I'd prefer that DPS have a larger set of responsibilities (apart from just not dying) in, say, 4-man content, I've never really felt like dps have any less effort required of them in most 8-mans content, given the increased difficulty of their rotational performance; it might not be much more than tanks', but I feel like it at least compensates for swapping in/out and popping defensives, which is about all that remains of tank-unique mechanics.
    (1)

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