I find myself rapidly losing interest in tanking because the damage was not increased from Stormblood as much as the other roles. Hell at higher levels of play WHM consistently does more damage than all of the tanks except Gunbreaker.

Mind you, I think healer damage is fine. Tank damage simply didn't increase as much as the other roles. Tanks don't do a lot to mitigate besides pressing a button or two. So they have actual damage rotations to maintain. Yet for all the work to maintain these rotations through tank and party mechanics, there's little return. I'm usually fighting the mechanics for uptime and trying to make sure I keep everything aligned. Which is significantly more work for damage than when I'm playing a healer job. I have very near my tank jobs' damage on my SCH alt by just spamming the hell out of Broil.

The power distribution is way off right now and it's turning me away from the role. I mean I enjoy the moment-to-moment gameplay, but a big part of the fun for tanking was doing my job as a tank while pushing for as much damage as possible. During Stormblood I felt like the damage was appropriate for the work, but now it feels like I'm working too hard just to barely do more damage than my SCH alt spamming Broil while also healing the entire party from low to full health, which makes healer feel FAR more powerful as a role and tank feel like little more than a whipping boy.

It makes me just want to play heal/dps instead where it feels like I'm appropriately rewarded for my efforts. In my opinion tanks should be doing, at minimum, a solid 1k more dps.

What do other tank players think about this?