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  1. #1
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    War needs more DMG.
    Fell cleave need to be 690 potency
    Eye buff 30 to 40
    Gap closer A freebie skill
    Drk need QOL(which leads more dmg).
    remove salted earth put dot effect on abyssal drain.
    Blood weapon add 1 sec more.
    Summon Fray 120 secs to 90 secs.
    Add DH on delirium

    those classes shouldn't be beated by a PLD
    (2)
    Last edited by Zarkovitch; 09-30-2019 at 05:47 AM.

  2. #2
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rhais View Post
    No real good counter arguments to the OP were offered though. No one with the desire to see an increase in tank dps was presented with "reason". It was just a subjective opinion that tanks don't need to worry about damage because they are tanks.
    There were several though, you guys just don't care since you have obsession with damage numbers.
    (1)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    If you want to care about dps numbers, play a DPS.

    Seriously, tanks are more balanced damage wise than they've ever been.
    (1)

  4. #4
    Player

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    Jul 2017
    Posts
    3,327
    Personally I wish tanks did more damage, not much maybe 1k-1.5k across the board but it is what it is.

    Quote Originally Posted by Samsta View Post
    Your damage doesn't matter, what matters is if you fill your damage square is expecting out of you while doing mechanics, again, if you did more damage, bosses would just have more health, they wouldn't end any faster. I am amazed people don't understand this. The obsession with with big numbers in your parser is close to an obsession really.
    Problem with mindset if it was not for DPS optimization the tank role would be utterly boring outside of mechanic heavy encounters, and even then once you learn the fight at that point what else is there to strive for? Not like threat management is a thing, or positioning is all that difficult. Personal damage does matter because it is something outside of the fight a tank player can strive to improve an optimize.

    Leaving that aside from a sense of progression and character growth it is honestly a crappy feeling having the top end be more or less where we were lack expansion. Just my two cents on the subject. Either way it is a personal desire, that is why I also said it is what it is, because tank balance has never been this close before and it is a personal issue I have, though I do wish war was a tad more engaging to play, but that is another issue.
    (5)
    Last edited by Awha; 09-27-2019 at 11:52 AM.

  5. #5
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Awha View Post
    Personally I wish tanks did more damage, not much maybe 1k-1.5k across the board but it is what it is.

    Problem with mindset if it was not for DPS optimization the tank role would be utterly boring outside of mechanic heavy encounters, and even then once you learn the fight at that point what else is there to strive for? Not like threat management is a thing, or positioning is all that difficult. Personal damage does matter because it is something outside of the fight a tank player can strive to improve an optimize.

    Leaving that aside from a sense of progression and character growth it is honestly a crappy feeling having the top end be more or less where we were lack expansion. Just my two cents on the subject. Either way it is a personal desire, that is why I also said it is what it is, because tank balance has never been this close before and it is a personal issue I have, though I do wish war was a tad more engaging to play, but that is another issue.
    You don't need a tank buff to achieve a personal damage high score. If anything, asking SE for a tank dps buff defeats the whole purpose of personal achievement cause it's not personal improvement that's driving up the numbers.
    (1)

  6. #6
    Player

    Join Date
    Jul 2017
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    3,327
    Quote Originally Posted by Edax View Post
    You don't need a tank buff to achieve a personal damage high score. If anything, asking SE for a tank dps buff defeats the whole purpose of personal achievement cause it's not personal improvement that's driving up the numbers.
    Striving for optimization and wanting more personal damage do not have to be one in the same. Having a higher DPS potential in terms of percentage of how close they are to a pure dps adds the sense of personal growth and reason to push ahead. It is a personal reason, I did not mean to imply they were one in the same, I still strive for optimization as is, even if it personally a crappy feeling that overall my high end is a lower over percentage then the expansion before. Personally it did hamper my motivations for playing, on the top the reasons like the blandness of the wars playstyle but that is another thing. What I was trying to but did not do very well in reply to the person quote was that personal damage number and percentage compared to pure dps does play a large role in the motivating factor and the reason many tanks enjoy the role. Overall having engaging classes / roles across the board is important from a game having means of measuring your performance against others not just within your role is entertaining, while also being selfish.

    Did not mean to imply that they are one in the same, they were meant to be two different thoughts in that post.

    Granted, I do think people would whine less about overall damage if the tank class was far more engaging in terms of play style and raid responsibility / involvement. Do not get me wrong tanks are still important, but the play style is bland, and the damage aspect really made FFXIV a unique experience.
    (3)

  7. #7
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Awha View Post
    What I was trying to but did not do very well in reply to the person quote was that personal damage number and percentage compared to pure dps does play a large role in the motivating factor and the reason many tanks enjoy the role.
    If ACT and FFlogs did not exist, no one would know what their damage numbers were. Would this change your motivation and reason for playing a tank? I won't pretend to speak for others (or "many" tanks) so I'll say that my motivation for playing a tank is to tank. Not to deal damage. If I want to deal damage I play SAM, or DRG, or DNC, or any of the other dps classes. When I'm on tank I do as much damage as possible, sure, but it's always secondary to doing the necessary things a tank needs to do.
    (0)

  8. #8
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    Jul 2017
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    3,327
    Quote Originally Posted by Quor View Post
    If ACT and FFlogs did not exist, no one would know what their damage numbers were. Would this change your motivation and reason for playing a tank? I won't pretend to speak for others (or "many" tanks) so I'll say that my motivation for playing a tank is to tank. Not to deal damage. If I want to deal damage I play SAM, or DRG, or DNC, or any of the other dps classes. When I'm on tank I do as much damage as possible, sure, but it's always secondary to doing the necessary things a tank needs to do.
    Regarding many it was a poor choice of word, was just going based off my personal experience and experience of other tanking communities online especially warriors. Still many is an assumption since I cannot back it up either way nitpicking aside. Personally I play tank because because I enjoy the role, plus it is nice to be a tiny character tanking a giant monster. That point aside since I do not do ultimate, and things properly differ greatly in that content, as it stands personal tank responsibility is lacking in terms of fight design. It is not horrible, but outside the standard tank responsibly positioning, tank swaps, cool down management not much else to do personally. I mean I am one of those weird warriors who do not want an extension on our buff timer since maintaining that buff is a form of engagement. I have always played tanks for their level of engagement. I wish threat management was a thing, I was wish fights required more tank swaps, I wish positioning had a greater level of importance, I wish they would throw more stuff at tanks to do outside of ultimate.

    It is not about the damage per-se more so what the percentage and potential damage mean in terms of engagement. It is not like we do low damage by any means, sure percentage wise it is lower then before but it is not horrible and I do agree tank balance is in a great spot but the engagement is lacking, and while I do not see SE making content outside of ultimate that much more demanding on tanks or healers they could at the very least make the roles feel better to play, and bigger numbers while silly to some for others like myself it is gratifying to see, and starving for that optimization that might to beat a pure dps player even if they are playing poorly is also engaging.

    Sure if ACT and FFLOGs were not a thing this may be a moot topic, but the thing is they are thing and I doubt they will ever go away so we cannot deny that personal numbers can be used as a motivating factor, and they should not be belittled for having that motivation especially when DPS orientated tanks and healers have been one aspect that differs FFXIV from other games even if it was not intentionally designed to be that way by the devs it has been that way since I have been playing back during the tale end of HW, and from what I have been told it was like that even during ARR.

    I guess what I am trying to say (outside exceptions because they are exceptions) dps has always been that aspect that served as that line between, an okay, good, and great tank, and depending on were your tank fell the visible impact you had on the group was clear. Sure groups were able to clear content with a tank sitting in tank stance, but when you ran into a tank that was able to maintain aggro, be easy to heal, and pumps out insane numbers compared to the full tank stance tank it really added something to the experience. It brought me back to that class awe struck moment of damn that guy is awesome, and it gave me a reason to push ahead. I mean if I look back to that situation in today's context as the game is I would not feel the same, because the difference between properly would not be as massive. Do not get me wrong the game as it stands is still enjoyable and tanks still have ways to shine, and I enjoy the raid design and encounters so far. Just personally does not have the same level of engagement that it once had imo.

    Though I know my opinion is odd, since I enjoyed dark arts spam, I found that fun.
    (7)
    Last edited by Awha; 09-27-2019 at 02:08 PM.

  9. #9
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Quor View Post
    When I'm on tank I do as much damage as possible, sure, but it's always secondary to doing the necessary things a tank needs to do.
    I'd like if tanks had more necessary tank things to do. Currently it's just pressing a CD or two, and maybe Provoke/Shirk 3 times per fight. If there an add you hit it and you don't aim the boss at your dps. Sure you can rotate cd's efficiently to make your healers life easier but it's not necessary or part of your job, just a bonus. Emnity is done for you now.

    This basically leaves dps by far as the bulk of what makes up your role.

    It'd be great if tanking was an active role, that you spent the fight making full use of a toolkit with a wide range of mitigation and self heal tools, to survive a boss that was hitting like a truck. That even your main rotation was designed around mitigation and that dps could sacrifice that and was only something a very good player could push as a bonus. But it isn't. They should give us tanking that involves real tanking, but since they refuse to do that and make us glorified dps-dealing punching bags, we shouldn't hit like wet noodles.
    (6)

  10. #10
    Player
    J-Reyno's Avatar
    Join Date
    Jun 2017
    Posts
    130
    Character
    Rayner Blackwolfe
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Quor View Post
    Again, look in the mirror. You had plenty of people offering counter arguments in a nice tone that were then ignored with what amounts to "but muh deeps" as a response. When people are presented with reason and fail to see it, then respond with the same bullshit that was just refuted, it's clear that they aren't in this for any kind of "discussion." "Other tanks" have told you what we think. You don't like what we have to say, therefore we are making "snide/biting" comments, because apparently your fee-fees have been hurt. That snide/biting enough for you? Bottom line is this; you don't want discussion, you want moar dps and you want it now, and to hell with the state of the rest of the game. No amount of doublespeak will give truth to this lie you continue to perpetuate, and no amount of projecting your own actions onto others will absolve you of said actions.

    The best counterargument anyone has presented thus far was Shurrikhan mentioning how a number of tank mechanics have been dumbed down. While I don't entirely agree with Shurri for a variety of reasons, I get the sentiment. The solution then would be to further differentiate fights by adding more tank-specific mechanics that require tanks to do tank things. The answer is not to turn tanks into "dps, but beefier."
    Not responding to every argument is not ignoring them. I do have things going on during the day. Sometimes I just read the exchange happening with others. It's not necessary for me to respond to every disagreement, and I won't. I'll respond when and if I choose, typically that is not going to be to every argument especially if there's already a discussion happening. But I might have something to say to someone who is on some bullshit and needs to be corrected. If your feelings are hurt then find somewhere else to spend your time.

    What's more, you don't have the authority to decide what has and has not been refuted. Most of the arguments amount to "dps matters to me because I feel like the role is less impactful with less dps" or "the dps doesn't matter because the content will be balanced appropriately anyway and it's fine" or something similar. Neither of these is necessarily right or wrong. The discussion boils down to how the role feels, and that's going to vary by player. So for some people, yes, giving tanks more damage absolutely would solve the problem, and that's facts. While it might frustrate you there's nothing you have to say that would make you as right as you're so desperate to be. Get it? Good. Here's that mirror back.

    Now with that said I did read something earlier that I wanted to respond to because there was a good question. Lemme find that....
    (7)

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