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  1. #1
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80

    Why are abyssal drain and salted earth so weak?

    I started leveling drk again since I want all jobs to 80, and it feels... gutted, but what mostly stood out to me was how weak the abyssal drain and salted earth were. salted earth stands on 90 second cd, with a cd like that it should be a powerful ability, but it's a 300 potency dot aoe, nothing else, I don't really understand how it deserves such a long cd. It should either be more powerful, or have some other effect tacked to it, like mp or blood restoration. Same with abyssal drain, it at least has 60 sec cd, but has a pitiful 200 potency, what is this? And a 200 potency heal? Why even bother? Would it really break the game for it to actually have a useful heal?

    Now, I figured this probably has something to do with them being aoe, so buffing them would put drk on top of aoe damage in dungeons, but really, that's fine, tanks shouldn't be balanced around dungeon aoe damage anyway, gunbreaker is ahead of it in damage on dungeons, buffing those 2 cooldowns would probably put in on par with gunberaker, that's ok.

    Dark Knight already has the lowest damage with warrior depending on the fight, I think it's completely reasonable to make those 2 abilities worthwhile, why not tie them to mp and make managing mp actually meaningful? Buff them up, lower their cd and make them cost mana, and make them not refresh darkside, I don't even understand why it's in the game anymore right now, it just automaintains itself.
    (2)

  2. #2
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    They are preparing them for removal next expansion.
    (16)

  3. #3
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    AB really should have been a 30 second with Charge CD

    And Salted earth either becomes stronger, a defensive utility like healer bubbles or removed and replace with Scourge
    (1)

  4. #4
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    you're not wrong that DRK feels gutted.
    Quietus used to give MP after a hotfix in early stormblood. There used to be a trait for Salted that generated blood per server tic. Abyssal used to be the bread and butter dungeon GCD.

    SE doesn't know how to make tanks. SE really doesn't know how to make DRK.
    (2)

  5. #5
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Duskane View Post
    AB really should have been a 30 second with Charge CD

    And Salted earth either becomes stronger, a defensive utility like healer bubbles or removed and replace with Scourge
    Abyssal Drain should never have been given a cool down. I can’t think of one person who ever wanted to have a timer attached to that skill.
    (6)

  6. #6
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Rhais View Post
    They are preparing them for removal next expansion.
    It saddens me how blatant it is too.
    (2)

  7. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,251
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Salted Earth was justified in being weak back when it gave you a bit of Blood Gauge per tick. On a bunch of mobs in a trash pull, it was extremely powerful.
    (2)

  8. #8
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rhais View Post
    They are preparing them for removal next expansion.
    "We've decided to replace Abyssal Drain with this new self healing move instead to better support DRK's survival"
    "Oh so you mean Equilibrium?"
    "Yes"
    (5)

  9. #9
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Oh hey another "Fix Dark Knight" thread, basically... Not like we have like 3 or 5 pages of those already...
    (0)
    Last edited by DRKoftheAzure; 09-25-2019 at 01:28 AM.

  10. #10
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,834
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Salted Earth is right now just pathetically weak and it's current state is likely the result of one of two things.
    First is that as many have supposed, the devs are scaling it back to potentially remove it in the next expansion as part of the expected ability culling to make way for new stuff.
    Second is that Salted Earth was treated like an after-thought filler ability, where the rest of the kit and abilities were designed and then Salted Earth was tuned to "fill in" and bridge the dps gap from where DRK was and where they wanted it to be.
    I personally feel it was a combination of the two above situations.

    As for Abyssal Drain, it's heal is "balanced" around usage within large groups, requiring a group of 6+ enemies to provide the 1200 potency of the other tanks' equivalent abilities like Equilibrium. Here it is generally fine, as most large pulls will have around that many enemies and you will sometimes end up with slightly more or slightly less mobs in the pack.

    In single-target the weaker heal from AD is supposed to be balanced out by Soul Eater's greater cure potency making up the difference and resulting in approximately the same amount of cure potency per minute from combo abilities and main self-heals (excluding Nascent Flash) as WAR.
    The problem with this though is that it results in DRK's self-healing being more spread out in small increments over time as compared to the more bursty self-healing of the other tanks. While on paper they would seem fine since it is equivalent over time, the small and spread out heals of DRK's kit won't at any individual point be enough of a difference to result in saving a healer from having to cast a heal, whereas a larger burst of self-healing will potentially provide enough healing when it is used to give the healer a moment of respite.
    The result being that on paper DRK's single-target self-heal potential seems equal but in practice not so much.
    (4)

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