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  1. #11
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by KageTokage View Post
    I'll never really understand the reluctance of people to play healers when they're easily the most important role.

    They desperately need to buff WHM/SCH so they aren't garbage compared to AST, though. Their free swiftcasts coupled with their stronger cooldown abilities make them way better then the other two healers.
    It might be the easiest but it's the least engaging and fun role in pvp. Then again, pvp doesn't have any depth so that already has a huge hand into how healers play.
    (2)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  2. #12
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by SenorPatty View Post
    It might be the easiest but it's the least engaging and fun role in pvp. Then again, pvp doesn't have any depth so that already has a huge hand into how healers play.
    Yeah, it was much more fun in HW and ARR, healers had the full range of their abilities then. You also had to pay attention more, or else an almost instakill dps LB could take someone out, or a Bard/MCH burst could take someone out if you didn't get dots/status effects off in time. There were also much more CCs to deal with, so knowing when to attune or purify was key.
    (1)
    Last edited by NessaWyvern; 09-24-2019 at 08:08 PM.

  3. #13
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by SenorPatty View Post
    It might be the easiest but it's the least engaging and fun role in pvp. Then again, pvp doesn't have any depth so that already has a huge hand into how healers play.
    Ironically Frontlines is at it's most fun when it's queue is near empty and it slots you in for the 8v8v8 mode. It feels actually tactical to play like that, as opposed to the 72 man which more often than not is a zerg fest.

    Also I'm down for a title to be added, but I request it be called 'Herder of Cats' because that's exactly what healing in Frontlines feels like half the time.
    (2)

  4. #14
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Absolutely in favor of healers getting more love in Frontlines and just PVP as a whole. It's such a demanding job and you ALWAYS get targeted so you might as well be an honorary tank.
    (3)

  5. #15
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by KageTokage View Post
    I'll never really understand the reluctance of people to play healers when they're easily the most important role.
    I'd guess it probably has something to do with knowing that if you go healer the opposing team is going to be placing a #1 mark over your head while telling everyone in their alliance focus on killing healers first.
    (0)

  6. #16
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by KageTokage View Post
    I'll never really understand the reluctance of people to play healers when they're easily the most important role.

    They desperately need to buff WHM/SCH so they aren't garbage compared to AST, though. Their free swiftcasts coupled with their stronger cooldown abilities make them way better then the other two healers.
    In the Feast, AST really is powerful. In Frontlines...I've noticed WHM are far more powerful, or at least my teams seem to have problems taking them out compared to SCHs and ASTs.
    (0)

  7. #17
    Player
    DenzelVilliers's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    158
    Character
    Chris Evans
    World
    Behemoth
    Main Class
    Gunbreaker Lv 80
    They should buff healers to make it more attractive ( not like ARR when Frontline came out and you could solo 4 players with WHM alone ). But Healers must be stronger imo, they die fast and their damage is a lame, being usually the first one to die isn't a incentive when your resistance is so weak and everybody targets on you ( i don't play Rival Wings anymore because i never find people to do that so i don't know if changed, but healers in Frontline should be like there, Healers isn't/wasn't a egg shell where only 1 opponent can rape you alone like in Frontline now, where you must run for your life or stand and die because your damage won't kill anyone and your heals isn't enough to sustain yourself )
    (0)

  8. #18
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Enla View Post
    Ironically Frontlines is at it's most fun when it's queue is near empty and it slots you in for the 8v8v8 mode. It feels actually tactical to play like that, as opposed to the 72 man which more often than not is a zerg fest.

    Also I'm down for a title to be added, but I request it be called 'Herder of Cats' because that's exactly what healing in Frontlines feels like half the time.
    secure is absolutely horrible with 24 players, seize and shatter are ok though.
    (2)

  9. #19
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by RyuSaarva View Post
    secure is absolutely horrible with 24 players, seize and shatter are ok though.
    24-man Secure is terrible. If they were so determined to keep the giant Borderlands Ruins map for 24 people, they should have just made it Slaughter rules. 24-man Slaughter was way more enjoyable than 24-man Secure ever was. All teams were more or less confined to the middle area and drones still spawned for hefty points. Home bases also had a launch pad directly to the center of the map. The map is just too big and flags too far apart for teams of 8 people.
    (2)

  10. #20
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by DenzelVilliers View Post
    They should buff healers to make it more attractive ( not like ARR when Frontline came out and you could solo 4 players with WHM alone ). But Healers must be stronger imo, they die fast and their damage is a lame, being usually the first one to die isn't a incentive when your resistance is so weak and everybody targets on you ( i don't play Rival Wings anymore because i never find people to do that so i don't know if changed, but healers in Frontline should be like there, Healers isn't/wasn't a egg shell where only 1 opponent can rape you alone like in Frontline now, where you must run for your life or stand and die because your damage won't kill anyone and your heals isn't enough to sustain yourself )
    Healers 100% are not weak, Their heals heal far more than attack normally deal damage, I have survived against 4 people attacking me for 30 seconds just by healing myself, killing a healer can be done with cc and focus, or just simply using adrenaline rush, though even that can be survived, but I have never felt that my heals are weak, quite the opposite, attacks feel really weak compared to heals, just look at the potencies of attacks and potencies of heals, 2500 potency is a number that only the strongest damage abilities have, but it's the potency of a normal heal, combine that with the stronger 5000 potency heal and all the oGCD heals you have and you are a fucking tank without the enemy being really good at focusing you down, at which point they deserve the kill. Have you ever played a healer in frontlines? I have completely different experience and what you are saying makes no sense, it's impossible to kill a healer 1 vs 1, your damage simply is not enough.
    (5)

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