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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Azerhan View Post
    While I feel Delirium like a low-cost IR, I'm more upset about the DRK is the only tank to have only one combo. I miss the first one Delirium so much, the animation, the way we don't only doing 1-2-3 ALL the fight.
    I cant say anything about Heavensward DRK, but for later iteration you were basically doing soul eater combo practically aaaaaaaall the time. The enmity combo we had was barely ever used.
    Mathemacitly speaking your apm is spread across all the skill more than before. It was so bad that people were complaining is using bloodspiller after TBN was worth it or not, was using TBN was even worth to use outside tank busters.
    (0)

  2. #2
    Player
    Agner's Avatar
    Join Date
    Oct 2014
    Location
    Garleans set my house on fire
    Posts
    76
    Character
    Rivane Azhcrove
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nedkel View Post
    I cant say anything about Heavensward DRK, but for later iteration you were basically doing soul eater combo practically aaaaaaaall the time. The enmity combo we had was barely ever used.
    Mathemacitly speaking your apm is spread across all the skill more than before. It was so bad that people were complaining is using bloodspiller after TBN was worth it or not, was using TBN was even worth to use outside tank busters.
    Combo potency for HW (on launch, at least) was something like Soul Eater (with Dark Arts) at 400, while it was 260 with no Arts. Power Slash was at 300 and Delirium was at 280.

    Basically, Delirium was the in-between that was used when you needed to store up MP for DA (10% Int reduction didn't hurt, either!). While I do wish we could get a second combo for something, I can't really think of anything legitimate to fill that void at this point that wouldn't require a looot of changes, more than I'm willing to even try to think of lol.
    (0)

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    let's remember that DRK use to have a unique way to use his combos in the past so it won't be homogenisation per se, it would be nice if we recover that part of his identity.
    (0)

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    A small bump to keep the thread active and hopefully getting a answer Next live letter ^^.
    (2)

  5. #5
    Player
    Horobi's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Horobi Jainame
    World
    Malboro
    Main Class
    Arcanist Lv 50
    I really liked the idea proposed previously, as :
    "While delirium is active, using edge of shadows or flood of shadows doesn't spend any MP. 11s duration. 90s cooldown."
    That would be a nice spam window for both single target and aoe, and would raise the APM a bit. Also, give it the old dark art animation for maximum fanboy effect.

    While at it, here's my ideas :

    - TBN grants dark art as usual when broken, but it "grants the use of an abyssal drain free of cooldown, and it will be a direct/critical hit." instead. Raise abyss drain potency to 300.
    This change doesn't affect single target dps at all, while providing a small bit of extra (critical) healing. It might be a bit too strong for multi-targets tho.

    - Add to Quietus this effect : "reduces abyssal drain cooldown by 5s per enemy hit."
    Yup I was one of those who totally enjoyed the whole TBH => Quietus => DA abyss drains in dungeons. It brings it back to an extend. Again a change which doesn't affect single target dps at all, and is entirely focused on multi-targets. If delirium is changed like above, nothing will go out of control.

    - Add to dark mind : "Raises healing recieved by 15%."
    Works with all sources of healing : whm/sch/ast, souleater, abyss drain, potions, etc. It makes it useful in all situations, especially when living dead is involved. I set it at 15% because warrior's thrill of battle is 20% every 90s. Gotta try to stay balanced somehow.

    - Living dead : in my opinion is good enough. The problem comes from comparing it to hallowed ground, to which I would give a negative side, like adding a 8k MP cost.
    (1)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Horobi View Post
    I really liked the idea proposed previously, as :
    "While delirium is active, using edge of shadows or flood of shadows doesn't spend any MP. 11s duration. 90s cooldown."
    Edit: EoS does 500 potency. Bloodspiller does 300 potency over the average ppgcd, and lacks any Blood generation (and MP generation except during Delirium). You'd therefore be dealing over an extra 1000 potency per Delirium. What are you nerfing to compensate?

    Quote Originally Posted by Horobi View Post
    TBN grants dark art as usual when broken, but it "grants the use of an abyssal drain free of cooldown, and it will be a direct/critical hit." instead. Raise abyss drain potency to 300.
    This change doesn't affect single target dps at all, while providing a small bit of extra (critical) healing. It might be a bit too strong for multi-targets tho.
    You'll have removed choice and increased single target damage thus dealt by roughly 10% and AoE damage by 80%. All while offering some 550 potency of healing as often as every 15 seconds, amounting nearly three times Aurora's output over time. And you'd have done this when DRK tends to least need the healing.

    What are you willing to remove to afford all that?
    (1)
    Last edited by Shurrikhan; 12-10-2019 at 12:22 PM.

  7. #7
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Since FoS and EoS have separate cooldowns, you'd be putting out an additional 800 potency every GCD, as compared to 300. What are you willing to remove in order to deal an extra 2200-2500 potency every 2 minutes?
    They don't - look at the skill tooltips, they say "Shares a recast timer with Edge/Flood of Shadow.".

    Regardless, anyone who's proposing to just change "free BS" Delirium to "free Edge" Delirium, is missing the point on why current Delirium is shit in the first place(and to a degree what was an issue with Dark Arts in SB - as well as what was not). All it'd do would be replacing spamming BS hotkey with spamming Edge hotkey and frankly we already have that every 60 seconds when you dump your MP on buffs. Yes, it would increase the APM, but this APM would be empty, mindless and worst of all - concentrated in just a small window once again.
    The only somewhat good part I could see is that it'd occasionally force you to spend some of your normal MP early in preparation for the window where Delirium lines up with 60 second buffs, since it would collide with your spending window, but it's still hardly engaging and would likely lead to a lot of complaints about how "clunky" it is.

    Also auto directcrits are design cancer, gtfo with this.
    (1)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Satarn View Post
    They don't - look at the skill tooltips, they say "Shares a recast timer with Edge/Flood of Shadow."
    Ahh, my mistake. Then it's only a sudden free extra >1000 potency per minute. Still problematic.

    Quote Originally Posted by Satarn View Post
    Also auto directcrits are design cancer, gtfo with this.
    Personally, I'd be fine with them if only XIV did the obvious: proportionately increase the strength of effects with an excess of 100% chance. --> 130% crit chance = 130% crit chance (1.3*.5 = .65x damage bonus). Voila. No more wasted raid buffs, and reduced RNG dependence during burst.
    (0)
    Last edited by Shurrikhan; 12-10-2019 at 12:22 PM.

  9. #9
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I like the idea of reworking Delirium to intead of spamming GCD Bloodspiller/Quietus to spam oGCD Edge/Flood. I would also ask to rework Blood Weapon to fix GCD to 2s, to line up with every EoS/FoS and balance Eos/FoS potency over the potency gain of these changes.
    (1)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,784
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LeoLupinos View Post
    I would also ask to rework Blood Weapon to fix GCD to 2s...
    We certainly wouldn't want SkS to ever be remotely worthwhile...
    (1)

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