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  1. #31
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by TheRealQuah View Post
    snip
    most popularity of the job right now is thanks to the marketing of the expansion, there is a lot of disatisfaction with the rework you only need to see the amount of ppl complaing everywhere about delirium, salted earh and abyssal drain betwen other minor stuff, his pick rate has increased but the number of complains has multiplied too.


    on topic Delirium as a free edges/floods will be a nice rework too, darkside mechanic is already irrelevant so increasing the edge rates doesn't matter at all and could be base to the next expansion to add a new MP skill to give us some darkside management with edge and flood, or even better, nerf edge potency and buff flood potency but flood wont give you darkside time so you want to use it over edge and edge only to get darkside time.
    (4)

  2. #32
    Player
    SacrificialToast's Avatar
    Join Date
    Aug 2019
    Posts
    7
    Character
    Sacrificial Toast
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 80
    TBN is really good, but it's honestly the only skill that feels impactful. I switched off to Gunbreaker since Dark Knight wasn't really doing it for me, and doing the Gnashing Fang combo every 30 seconds, and trying to fit as much as you can into your No Mercy buff all feels really active and fun compared to anything DRK has. I do miss TBN, though.
    (5)

  3. #33
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Personally, I had this vision of Delirium being some sort of Wildfire-like skill (not including ogcd!) where you'd pop the skill, creating a red-ish sphere of darkness above your head that would grow each time you'd land a gcd. Each gcd add X amount of potency to the skill. At the end of the duration or uppon reactivation, the orb crashes on the target dealing aoe damage. (or single target wathever)
    Additionally, new effects could be added like a built-in Blood Weapon effect to make buffs alignement less mandatory (still optional)

    While the Wildfire mechanic already exist, no tank currently have one and that would be unique among tanks.
    I understand the importance of having a strong ogcd for burst damage but clearly, yet-another InnerRelease/Requiescat-like skill isn't needed.
    (0)

  4. #34
    Player
    Tridhu's Avatar
    Join Date
    Aug 2019
    Posts
    18
    Character
    Eleanor Chevalier
    World
    Spriggan
    Main Class
    Paladin Lv 80
    tbf, i started in Shadowbringers and i'm also feeling it's insanely slow.

    When i play my paladin, i not only deal more damage, have more options and things to do while with DRK i'm literraly just spamming 1-2-3 and bloodspillers sometimes and the occasionnal TBN which is the only great thing about it.

    I love drk by its lore and design but i don't see why is there a reason that DRK is weaker in damage, slow and have some spells that are just bad on a long cooldown.

    Delirium has 90 sec cd....just for spamming a spell that is okay but the whole cd is just a worse Inner release.Salted earth is the second cooldown that is just....

    Honestly why does this spell exist ?I barely remember to use it because it's so weak.
    (4)

  5. #35
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by SacrificialToast View Post
    TBN is really good, but it's honestly the only skill that feels impactful. I switched off to Gunbreaker since Dark Knight wasn't really doing it for me, and doing the Gnashing Fang combo every 30 seconds, and trying to fit as much as you can into your No Mercy buff all feels really active and fun compared to anything DRK has. I do miss TBN, though.
    TBN is carring the rest of the kit, probably need to be nerfed since is a bit busted.

    back to topic a small bump for the thread, lets see if yoshi answer this request.
    (0)

  6. #36
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    well another letter and DRK complains are not adressed, i hope they work on it for 5.2 now the dps are gonna be fine (in theory) but it's going to be a looong patch until that, please yoship improve DRK gameplay.

    pd: sorry for the double post.
    (1)

  7. #37
    Player
    Dragonkat's Avatar
    Join Date
    Jun 2016
    Posts
    48
    Character
    Nozomi Du'kat
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 80
    Hey shao, a random thought I had about the skill, and in a way trying to give the player a bit more control/choice instead of the randomness of TBN breaks (not to mention TBN carrying the skill gutted mess DRK is right now) Well a couple random thoughts actually.

    #1 What if Delirium in a way similar to the gauge spenders other tanks had converted 50 blood into a dark arts stack? That way you have a more reliable way to get them on trash pulls, and not just eating tankbusters. remove it from TBN BUT make it so a DA stack also could now give a free TBN like edge and flood. 30 or 60 sec CD to prevent spamming given how easy blood seems to be gotten now.

    #2 Play into DRK lore by embracing pain and your darkside. Delirium gives a self debuff that is like a bleeding dot or a heal effect reduction, but either a constant blood gain (a la meditation or others) or double blood gain maybe? 15 or 30 sec duration on again a 30 or 60 CD?

    #3 The one I suspect the parser wahh ma tank needs more deeps crowd might like, working off a concept like other stack builds. Have delirium turning into a high potency attack boosted by the current amount of DA stacks you have.

    #4 just to drive people insane, have it work like old DA and use it as a skill enhancer, bigger living shadow, it's old ability to double blood weapon duration, or maybe enhance blood weapon to also have the old blood price effect as well while active, make AD also restore MP, turn carve and spit into an aoe, heck make TBN into an aoe long as we're pipe dreaming? =p

    dunno, either way DRK needs something, not just herp derp bloodspiller all day. Though at this point i'd just settle for BS giving more then that joke mp amount, or quietus actually going back to a mp per target hit so it actually has a reason to be used.
    (0)
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  8. #38
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Dragonkat View Post
    Hey shao, a random thought I had about the skill, and in a way trying to give the player a bit more control/choice instead of the randomness of TBN breaks (not to mention TBN carrying the skill gutted mess DRK is right now) Well a couple random thoughts actually.

    #1 What if Delirium in a way similar to the gauge spenders other tanks had converted 50 blood into a dark arts stack? That way you have a more reliable way to get them on trash pulls, and not just eating tankbusters. remove it from TBN BUT make it so a DA stack also could now give a free TBN like edge and flood. 30 or 60 sec CD to prevent spamming given how easy blood seems to be gotten now.

    #2 Play into DRK lore by embracing pain and your darkside. Delirium gives a self debuff that is like a bleeding dot or a heal effect reduction, but either a constant blood gain (a la meditation or others) or double blood gain maybe? 15 or 30 sec duration on again a 30 or 60 CD?

    #3 The one I suspect the parser wahh ma tank needs more deeps crowd might like, working off a concept like other stack builds. Have delirium turning into a high potency attack boosted by the current amount of DA stacks you have.

    #4 just to drive people insane, have it work like old DA and use it as a skill enhancer, bigger living shadow, it's old ability to double blood weapon duration, or maybe enhance blood weapon to also have the old blood price effect as well while active, make AD also restore MP, turn carve and spit into an aoe, heck make TBN into an aoe long as we're pipe dreaming? =p

    dunno, either way DRK needs something, not just herp derp bloodspiller all day. Though at this point i'd just settle for BS giving more then that joke mp amount, or quietus actually going back to a mp per target hit so it actually has a reason to be used.
    well lets see by parts.

    #1 would be problematic, TBN no longer being able to grant DA will make the skill a dps lose on every scenario and it will hurt his usage a lot since ppl won't want to lose dps for it, while the idea of delirium granting DA sounds interesting it will still make TBN a dps lost bcs it will cost the blood conversion, i consider TBN needs to keep granting DA to avoid that situation and it will be neat have more DA management on the overall gameplay, don't know how much diference of dps will be compared to current delirium and meaby will need to grant something else to compensate.

    #2 it's hard to convince the dev team make us sacrifice something to get a great result specially if is HP, darkside use to be a MP drain to enforce that part of the lore since MP is your life force, the gameplay was fine and was stupid they remove that probably bcs some didn't want to use it bcs run out of MP easily, i even see some my self, i will love if they come back to that making MP more enganging to manage, it could cost darkside time too since right now is pretty useless and the effects could be a conbitation of grant blood and DA overtime.

    #3 i think that would be for the next expansion, at some point we will get gillotine as a powerfull attack and i hope is not end being a stupid finisher of our inner delirium window, if it work with DA stacks then TBN would be need to be changed again to secure his dps neutrality, other option will be have his own personal stacks, more attacks could use this stack system but i fear it will end being like SAM sen gaguge/new 5.1 shoha -.-

    #4 my personal wish is come back to the old desing of blood weapon/delirium, it was nice, it was fluid, it was rewarding and sinergice so well, the problem right now is bloodweapon is (poorly addapted all being clear) desinged to sinc with buff windows and return to the old desing it would put delirium on 120recast to make it sin with BW and thats to much time except they make it a 60s coldown and you wanna do it every blood weapon window, i hate how the did all this just to make DRK to have more burst and make it a TA slave -.-

    i complety agree that DRK need to be much more that inner delirium. bloodspiller MP is to make the MP economy keep runing more that anything else, otherwise usin delirium will cost MP since you wont be able to use syphon unde 5 GCD, the worst thing despite being clear for me it doesn't save it from feel awfull see those 200mp per BS, quietus need desperately help too agreed, it was part of our awesome aoe rotation and now being a filler thanks to the aoe simplification is almost a crime, Delirium changes need to help to adress that, MP per target hit no bcs meaby is to much and one of the reasons why was changed but a fixed amount of MP per use would be great.
    (0)

  9. #39
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    another small bump aiming to get gameplay improvements on 5.2, please yoshi-p make it real for once, don't let the ones that love original DRK stay 2 full years without his favourite job, i know the dev team can do it better.
    (0)

  10. #40
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Hey guys!! I got a great, neat idea! Y'all keep saying old IR was awesome and made WAR full of depth, so how about we turn delirium into an old IR clone instead of a new IR clone?! 20 seconds of half costs on all blood techniques!

    There, "fixed"!
    (0)

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