tbh i wouldn't even mind if Delirium gave us 5 stacks of free blood usage similar to Ninja shadow clone or sleeve draw would
tbh i wouldn't even mind if Delirium gave us 5 stacks of free blood usage similar to Ninja shadow clone or sleeve draw would
"I wish they had to answer some good tank questions for once, regarding the homogenization, complete watering down and how meaningless the role feels right now"
Yoshida: “Currently, the tank role is becoming progressively more equalized, but at the same time, we want each job to have its own established identity. If we make them even more equal, then it would truly make no difference which job you used—it is unlikely that we would make any changes during the 5.x series. Please stay tuned for any movements leading up to the next expansion.”
I think they have made their stance pretty clear by now, whatever dps rotation change will be in 6.0.
Also i didnt said not to post feedback, what i said is that our feedback is as meaningful as SE wants to, and after more than half a year, i think we should just accept the inevitable, is pretty meaningless when is about DrK.
And i really want to be proved wrong in the incomming patchs, i really do.
Btw, should i have put "Super-Omega-Omni-Alpha-Million-headed-Hyper-Dragon God of Chaos" instead Zenos? Is that a worthy challenge? Mmmmm, even better, a three eyed red chocobo of chocobocalipse!
No, they really haven't - all it says is that they likely won't make any meaningful changes until 6.0, which we've already knew, so nihil novi.
What I'd like them to talk about is if they realize that they've messed up big-time when it comes to support roles and if they have any plans to actually shift this direction ever, or will 6.0 just be more of the same or worse. Even if you were super generous with this quote and considered it a confirmation that "Yes, we will make changes in 6.0"(which it's not, it's just generic "wait until expac and then see" crap) - that was still in reference to balance of mitigation, nothing to do with dps rotations, nor making jobs more distinct, complex or impactful.
Like, I'm not expecting Yoshi to go on a tirade about tank and healer gameplay after the guy just asked to buff his PLD - again, it was just a pretty shit question that couldn't have possibly lead to any good answers - but I do wish they talked more in depth about the issue on some occasion. Honestly I don't even want to hear Yoshi talking about it - as he likely doesn't actually know much, it's not directly his concern - I'd rather see some big interview/QnA with somebody from the job design team. There's been that whole series about making of SHB recently and they've spent a whole, whooping, single minute talking about job design.
Hello Darkness my old friend, time to go to the front page once again.
How about this:
Delirium:
Procs the combo trait of all weaponskills, so that Syphon Strike and Souleater can be used out of sequence, and increases the MP regen of Syphon Strike.
Allows all weaponskills to grant a stack of Dark Arts.
Doubles the rate at which the Darkside gauge depletes.
This way it can be used defensively with Souleater to recover more HP.
It can be used offensively with Syphon Strike to recover MP.
Each use procs DA to use Flood/Edge, which is necessary to keep Darkside up at twice the speed of depletion.
Darkside is still necessary to use Bloodspiller, it is no longer free.
You could still just spam Bloodspiller > Edge > Bloodspiller > Edge for max DPS, however Darkside would deplete too quickly to sustain this.
You could double weave 2 Edge's between each Bloodspiller, but this would drain your MP.
So you will have to break for at least one Syphon Strike.
It has the same sort of APM as the old Dark Arts spam, but this is isolated to Delirium windows instead of constant use.
Last edited by Seraphor; 06-08-2020 at 07:47 PM.
I have a few concerns about that.
First the whole dark arts/darkside thing, even with doubling the speed of darkside the moment you land a free edge will end being as meaning less bcs every cast grants 30s so you will end generating a insane amount of darkside time for no reason, I mean seems it's does something bcs it's related but in practice stills dealts nothing gameplay wise so it need necessary changes on darkside and related skills to make that viable somehow for no mention TBN won't be able to being used under such window since the dark arts proc could be easily overlapped and wasted making the skill a straight dps lost so better get rid of the whole dark arts thing under delirium
The second is if it's not properly designed it will end being a GCD spam at best with edges between, so unless we make the procs being 1 used per skill to secure the diversity of the execution or something like that it could end exactly like now bcs spam x skill is better since yada yada and if we determinate an order it will become a extended gnasing fang combo that use your regular skills.
Now outside of that and being more realistic they aren't going to do anything about it and the rework alone right now won't solve many of the problems current design have, my guess will be not only rework delirium but the whole black blood system to repurpose all the skills related to it so living dead don't be a glorified dot, inner delirium, fell spiller, ect ect, and make DRK complete different of WAR from the source of the problem.
I think Dark Knight is fine right now.
"Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."
--an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.
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