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  1. #91
    Player
    Horobi's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Horobi Jainame
    World
    Malboro
    Main Class
    Arcanist Lv 50
    I really liked the idea proposed previously, as :
    "While delirium is active, using edge of shadows or flood of shadows doesn't spend any MP. 11s duration. 90s cooldown."
    That would be a nice spam window for both single target and aoe, and would raise the APM a bit. Also, give it the old dark art animation for maximum fanboy effect.

    While at it, here's my ideas :

    - TBN grants dark art as usual when broken, but it "grants the use of an abyssal drain free of cooldown, and it will be a direct/critical hit." instead. Raise abyss drain potency to 300.
    This change doesn't affect single target dps at all, while providing a small bit of extra (critical) healing. It might be a bit too strong for multi-targets tho.

    - Add to Quietus this effect : "reduces abyssal drain cooldown by 5s per enemy hit."
    Yup I was one of those who totally enjoyed the whole TBH => Quietus => DA abyss drains in dungeons. It brings it back to an extend. Again a change which doesn't affect single target dps at all, and is entirely focused on multi-targets. If delirium is changed like above, nothing will go out of control.

    - Add to dark mind : "Raises healing recieved by 15%."
    Works with all sources of healing : whm/sch/ast, souleater, abyss drain, potions, etc. It makes it useful in all situations, especially when living dead is involved. I set it at 15% because warrior's thrill of battle is 20% every 90s. Gotta try to stay balanced somehow.

    - Living dead : in my opinion is good enough. The problem comes from comparing it to hallowed ground, to which I would give a negative side, like adding a 8k MP cost.
    (1)

  2. #92
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,780
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Horobi View Post
    I really liked the idea proposed previously, as :
    "While delirium is active, using edge of shadows or flood of shadows doesn't spend any MP. 11s duration. 90s cooldown."
    Edit: EoS does 500 potency. Bloodspiller does 300 potency over the average ppgcd, and lacks any Blood generation (and MP generation except during Delirium). You'd therefore be dealing over an extra 1000 potency per Delirium. What are you nerfing to compensate?

    Quote Originally Posted by Horobi View Post
    TBN grants dark art as usual when broken, but it "grants the use of an abyssal drain free of cooldown, and it will be a direct/critical hit." instead. Raise abyss drain potency to 300.
    This change doesn't affect single target dps at all, while providing a small bit of extra (critical) healing. It might be a bit too strong for multi-targets tho.
    You'll have removed choice and increased single target damage thus dealt by roughly 10% and AoE damage by 80%. All while offering some 550 potency of healing as often as every 15 seconds, amounting nearly three times Aurora's output over time. And you'd have done this when DRK tends to least need the healing.

    What are you willing to remove to afford all that?
    (1)
    Last edited by Shurrikhan; 12-10-2019 at 12:22 PM.

  3. #93
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Since FoS and EoS have separate cooldowns, you'd be putting out an additional 800 potency every GCD, as compared to 300. What are you willing to remove in order to deal an extra 2200-2500 potency every 2 minutes?
    They don't - look at the skill tooltips, they say "Shares a recast timer with Edge/Flood of Shadow.".

    Regardless, anyone who's proposing to just change "free BS" Delirium to "free Edge" Delirium, is missing the point on why current Delirium is shit in the first place(and to a degree what was an issue with Dark Arts in SB - as well as what was not). All it'd do would be replacing spamming BS hotkey with spamming Edge hotkey and frankly we already have that every 60 seconds when you dump your MP on buffs. Yes, it would increase the APM, but this APM would be empty, mindless and worst of all - concentrated in just a small window once again.
    The only somewhat good part I could see is that it'd occasionally force you to spend some of your normal MP early in preparation for the window where Delirium lines up with 60 second buffs, since it would collide with your spending window, but it's still hardly engaging and would likely lead to a lot of complaints about how "clunky" it is.

    Also auto directcrits are design cancer, gtfo with this.
    (1)

  4. #94
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,780
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Satarn View Post
    They don't - look at the skill tooltips, they say "Shares a recast timer with Edge/Flood of Shadow."
    Ahh, my mistake. Then it's only a sudden free extra >1000 potency per minute. Still problematic.

    Quote Originally Posted by Satarn View Post
    Also auto directcrits are design cancer, gtfo with this.
    Personally, I'd be fine with them if only XIV did the obvious: proportionately increase the strength of effects with an excess of 100% chance. --> 130% crit chance = 130% crit chance (1.3*.5 = .65x damage bonus). Voila. No more wasted raid buffs, and reduced RNG dependence during burst.
    (0)
    Last edited by Shurrikhan; 12-10-2019 at 12:22 PM.

  5. #95
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    How I feel with drk should
    Delirium: Extend Living Shadow 10/6s and increase self 5% dps for 10s and recast 120s.
    Living Shadow recast 60s.
    Flood/edge become 1,5k mp.
    Bloodweapon become 20s. During Delirium lose 5 lolbloodspiller/quietus and gain mp.
    Abyssal drain recast time 10s/20s.

    Think this way is less trouble for them to change.
    (1)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  6. #96
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sawamura View Post
    How I feel with drk should
    Delirium: Extend Living Shadow 10/6s and increase self 5% dps for 10s and recast 120s.
    Living Shadow recast 60s.
    Flood/edge become 1,5k mp.
    Bloodweapon become 20s. During Delirium lose 5 lolbloodspiller/quietus and gain mp.
    Abyssal drain recast time 10s/20s.

    Think this way is less trouble for them to change.
    Does not fix the whole "one combo only" issue that DRK has...
    (0)

  7. #97
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I like the idea of reworking Delirium to intead of spamming GCD Bloodspiller/Quietus to spam oGCD Edge/Flood. I would also ask to rework Blood Weapon to fix GCD to 2s, to line up with every EoS/FoS and balance Eos/FoS potency over the potency gain of these changes.
    (1)

  8. #98
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,780
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LeoLupinos View Post
    I would also ask to rework Blood Weapon to fix GCD to 2s...
    We certainly wouldn't want SkS to ever be remotely worthwhile...
    (1)

  9. #99
    Player
    VeolE's Avatar
    Join Date
    Jan 2018
    Posts
    107
    Character
    Len Mei
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Tbh though, they should've gave Blood Weapon the same treatment as NINs Bushin, and maybe bring back it's haste effect again.

    As for Delirium... I just don't want it to be a copy and paste fell cleave....
    (1)

  10. #100
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shurrikhan View Post
    We certainly wouldn't want SkS to ever be remotely worthwhile...
    That's true. So let's remove the "fix 2s" and turn into grants skillspeed buff to be like 2.1s or something, allowing us to build some SS to reach 2s for that 11s window of delirium.
    (0)

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