Page 27 of 28 FirstFirst ... 17 25 26 27 28 LastLast
Results 261 to 270 of 271
  1. #261
    Player
    PeacefulEdge's Avatar
    Join Date
    Jul 2019
    Posts
    52
    Character
    Cainhurst Alviritria
    World
    Louisoix
    Main Class
    Paladin Lv 80
    {—I primarily play the Tank role, specifically Gunbreaker and Paladin. Paladin has, in my opinion, been a job that lacks a lot in the self-mitigation department for cooldowns compared to its Tank brethren. Is there any chance we could possibly see an addition to their self-mitigation repertoire or even a change to Divine Veil, so that even the Paladin can gain the shield absorption effect?

    Yoshida: “Currently, the tank role is becoming progressively more equalized, but at the same time, we want each job to have its own established identity. If we make them even more equal, then it would truly make no difference which job you used—it is unlikely that we would make any changes during the 5.x series. Please stay tuned for any movements leading up to the next expansion.” }

    Same type of answer as when they said they wouldnt change living dead because it would hurt Dark Knight lore… HaHaHa

    For everyone that want to be heared, have good arguments, insight or blablabla, imagine this:

    There is a runaway three eyed red chocobo of chocobocalipse barreling down the railway tracks. Ahead, on the tracks, there are the scions of the seven dawn tied up and unable to move. The three eyed red chocobo of chocobocalipse is headed straight for them. You are standing some distance off in the train yard, next to a lever. If you pull this lever, the three eyed red chocobo of chocobocalipse will switch to a different set of tracks. However, you notice that there Nanamo and Tataru on the side track. You have two options:
    Do nothing and allow the three eyed red chocobo of chocobocalipse to kill the scions on the main track.
    Pull the lever, diverting the three eyed red chocobo of chocobocalipse onto the side track where it will kill only Nanamo and Tataru.
    Which is the more ethical option? Or, more simply: What is the right thing to do?

    Well here is the answer… The three eyed red chocobo of chocobocalipse doesnt have to go through tracks, it will do what he wants, he can murder whoever he wants or none, your Will wont change the outcome,
    you will have as much persuasive power over him as he wants to let you.

    And yes, this is from wikipedia. xD
    (0)
    Last edited by PeacefulEdge; 04-13-2020 at 02:34 AM. Reason: three eyed red chocobo of chocobocalipse is a more fearsome threat than Zenos, be wary of its mighty beak

  2. #262
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by PeacefulEdge View Post
    [...]

    There is a runaway Zenos barreling down the railway tracks. Ahead, on the tracks, there are the scions of the seven dawn tied up and unable to move. The trolley is headed straight for them. You are standing some distance off in the train yard, next to a lever. If you pull this lever, the Zenos will switch to a different set of tracks. However, you notice that there Nanamo and Tataru on the side track. You have two options:
    Do nothing and allow the Zenos to kill the scions on the main track.
    Pull the lever, diverting the Zenos onto the side track where it will kill only Nanamo and Tataru.
    Which is the more ethical option? Or, more simply: What is the right thing to do?
    This is the right thing to do:
    (1)

  3. #263
    Player
    PeacefulEdge's Avatar
    Join Date
    Jul 2019
    Posts
    52
    Character
    Cainhurst Alviritria
    World
    Louisoix
    Main Class
    Paladin Lv 80
    And this is the left thing to do:

    (1)

  4. #264
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    tbh i wouldn't even mind if Delirium gave us 5 stacks of free blood usage similar to Ninja shadow clone or sleeve draw would
    (3)

  5. #265
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Duskane View Post
    tbh i wouldn't even mind if Delirium gave us 5 stacks of free blood usage similar to Ninja shadow clone or sleeve draw would
    What would the point of this change even be though? You'd still just spend those 5 stacks at once by BSing 5 times in a row, because of how buffs line up. There is practically no advantage to spreading them, since DRK has no meaningful gcd choice whatsoever - it's literally one combo plus BS, that's all.

    Quote Originally Posted by PeacefulEdge View Post
    snip
    "Don't give feedback, because I copy-pasted a badly written analogy-meme."

    Also, just kill Zenos. He's a weak-ass, level 70 dungeon boss - what's he gonna do?

    —I primarily play the Tank role, specifically Gunbreaker and Paladin. Paladin has, in my opinion, been a job that lacks a lot in the self-mitigation department for cooldowns compared to its Tank brethren. Is there any chance we could possibly see an addition to their self-mitigation repertoire or even a change to Divine Veil, so that even the Paladin can gain the shield absorption effect?

    Yoshida: “Currently, the tank role is becoming progressively more equalized, but at the same time, we want each job to have its own established identity. If we make them even more equal, then it would truly make no difference which job you used—it is unlikely that we would make any changes during the 5.x series. Please stay tuned for any movements leading up to the next expansion.”
    To be fair, he's just talking about buffing PLD mitigation, nothing to do with dps rotations. Frankly the question itself is hella dumb - if you play both PLD and GNB, it's rather obvious that it's GNB that actually has the worst personal mitigation of all tanks - people really always forget about that passive block, huh? Then again, there's a comment right under the interview, calling it bs... and claiming that it's DRK that needs a mitigation buff, lmao.

    I wish they had to answer some good tank questions for once, regarding the homogenization, complete watering down and how meaningless the role feels right now. but it's always just "hurr durr, my job is too weak, even though it's marginal difference, pls buff" - to which, honestly, no shit it's gonna be ignored.

    I wonder if they're really not getting any decent ones, or are just cherry picking stuff that's easy to dismiss, in order to pretend they're actually addressing the role(same with heals tbh). In fact, this frames the players as ones who are asking for more homogenization, while Yoshi is "defending job identity". Tinfoil Helmet of Fending time
    (1)

  6. #266
    Player
    PeacefulEdge's Avatar
    Join Date
    Jul 2019
    Posts
    52
    Character
    Cainhurst Alviritria
    World
    Louisoix
    Main Class
    Paladin Lv 80
    "I wish they had to answer some good tank questions for once, regarding the homogenization, complete watering down and how meaningless the role feels right now"

    Yoshida: “Currently, the tank role is becoming progressively more equalized, but at the same time, we want each job to have its own established identity. If we make them even more equal, then it would truly make no difference which job you used—it is unlikely that we would make any changes during the 5.x series. Please stay tuned for any movements leading up to the next expansion.”

    I think they have made their stance pretty clear by now, whatever dps rotation change will be in 6.0.

    Also i didnt said not to post feedback, what i said is that our feedback is as meaningful as SE wants to, and after more than half a year, i think we should just accept the inevitable, is pretty meaningless when is about DrK.

    And i really want to be proved wrong in the incomming patchs, i really do.

    Btw, should i have put "Super-Omega-Omni-Alpha-Million-headed-Hyper-Dragon God of Chaos" instead Zenos? Is that a worthy challenge? Mmmmm, even better, a three eyed red chocobo of chocobocalipse!
    (0)

  7. #267
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by PeacefulEdge View Post
    I think they have made their stance pretty clear by now, whatever dps rotation change will be in 6.0.
    No, they really haven't - all it says is that they likely won't make any meaningful changes until 6.0, which we've already knew, so nihil novi.

    What I'd like them to talk about is if they realize that they've messed up big-time when it comes to support roles and if they have any plans to actually shift this direction ever, or will 6.0 just be more of the same or worse. Even if you were super generous with this quote and considered it a confirmation that "Yes, we will make changes in 6.0"(which it's not, it's just generic "wait until expac and then see" crap) - that was still in reference to balance of mitigation, nothing to do with dps rotations, nor making jobs more distinct, complex or impactful.

    Like, I'm not expecting Yoshi to go on a tirade about tank and healer gameplay after the guy just asked to buff his PLD - again, it was just a pretty shit question that couldn't have possibly lead to any good answers - but I do wish they talked more in depth about the issue on some occasion. Honestly I don't even want to hear Yoshi talking about it - as he likely doesn't actually know much, it's not directly his concern - I'd rather see some big interview/QnA with somebody from the job design team. There's been that whole series about making of SHB recently and they've spent a whole, whooping, single minute talking about job design.
    (0)

  8. #268
    Player
    PeacefulEdge's Avatar
    Join Date
    Jul 2019
    Posts
    52
    Character
    Cainhurst Alviritria
    World
    Louisoix
    Main Class
    Paladin Lv 80
    Hello Darkness my old friend, time to go to the front page once again.
    (1)

  9. #269
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    How about this:

    Delirium:
    Procs the combo trait of all weaponskills, so that Syphon Strike and Souleater can be used out of sequence, and increases the MP regen of Syphon Strike.
    Allows all weaponskills to grant a stack of Dark Arts.
    Doubles the rate at which the Darkside gauge depletes.

    This way it can be used defensively with Souleater to recover more HP.
    It can be used offensively with Syphon Strike to recover MP.
    Each use procs DA to use Flood/Edge, which is necessary to keep Darkside up at twice the speed of depletion.
    Darkside is still necessary to use Bloodspiller, it is no longer free.

    You could still just spam Bloodspiller > Edge > Bloodspiller > Edge for max DPS, however Darkside would deplete too quickly to sustain this.
    You could double weave 2 Edge's between each Bloodspiller, but this would drain your MP.
    So you will have to break for at least one Syphon Strike.

    It has the same sort of APM as the old Dark Arts spam, but this is isolated to Delirium windows instead of constant use.
    (0)
    Last edited by Seraphor; 06-08-2020 at 07:47 PM.

  10. #270
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I have a few concerns about that.

    First the whole dark arts/darkside thing, even with doubling the speed of darkside the moment you land a free edge will end being as meaning less bcs every cast grants 30s so you will end generating a insane amount of darkside time for no reason, I mean seems it's does something bcs it's related but in practice stills dealts nothing gameplay wise so it need necessary changes on darkside and related skills to make that viable somehow for no mention TBN won't be able to being used under such window since the dark arts proc could be easily overlapped and wasted making the skill a straight dps lost so better get rid of the whole dark arts thing under delirium

    The second is if it's not properly designed it will end being a GCD spam at best with edges between, so unless we make the procs being 1 used per skill to secure the diversity of the execution or something like that it could end exactly like now bcs spam x skill is better since yada yada and if we determinate an order it will become a extended gnasing fang combo that use your regular skills.

    Now outside of that and being more realistic they aren't going to do anything about it and the rework alone right now won't solve many of the problems current design have, my guess will be not only rework delirium but the whole black blood system to repurpose all the skills related to it so living dead don't be a glorified dot, inner delirium, fell spiller, ect ect, and make DRK complete different of WAR from the source of the problem.
    (0)

Page 27 of 28 FirstFirst ... 17 25 26 27 28 LastLast