Unique from tanks, perhaps, but only in that it's... no longer a tank.
From DPS, though? How exactly? By requiring that it steal healer rDPS for itself via HP-sacrifice skills? By just being as much an edgy SAM/DRG hybrid as it felt a PLD reskin in the past?
And? The copy-paste is just as prominent in DPS. There's not a single role that needs to vary so little from templates; it's just that the community openly accepts the reduced effort in balancing jobs that are actually distinct from each other and encourages homogeneity wherever they see a skill that performs better than their own in some regard. Even if the DPS role offers a bit more leniency than Tanks, as their toolkit exists more to synergize with itself than just act as a series of "press when" counter-mechanics, that's fundamental issue isn't going to change, so unless that DPS-DRK can be more distinct within the DPS role than HW-DRK was in the Tank role, it'd just be a few steps back and a mile or so left, its time all spent for no good reason.It was a small crittic to the current situation, at contrary to certain tanks and now healers no dps can be say is a clone of other or have copy pasted mechanics and since 5.0 show the devs dont really know/care how to handle DRK design properly as a tank meaby its better move it to the dps role where gameplay diversity is well keep.
Last edited by Shurrikhan; 11-30-2019 at 07:03 AM.
It was a small crittic to the current situation, at contrary to certain tanks and now healers no dps can be say is a clone of other or have copy pasted mechanics and since 5.0 show the devs dont really know/care how to handle DRK design properly as a tank meaby its better move it to the dps role where gameplay diversity is well keep.
each dps is a world from each other compared to WAR-DRK and in some small degree PLD, there is no dps that have a mechanic that has been blatlanty copy pasted on execution/recast and purpose on the entire role and the dps part of the tank toolkits can and should be to synergize with themself in a unique way independently of the limitation sice compared to a DPS job for obviously mitigation reasons like ironically did in the past, and not so far in fact, basically late SB all 3 tanks where unique and have almost the same dps, the biggest diference was only DRK don't having a raid aoe mitigation and WAR having single target utility.And? The copy-paste is just as prominent in DPS. There's not a single role that needs to vary so little from templates; it's just that the community openly accepts the reduced effort in balancing jobs that are actually distinct from each other and encourages homogeneity wherever they see a skill that performs better than their own in some regard. Even if the DPS role offers a bit more leniency than Tanks, as their toolkit exists more to synergize with itself than just act as a series of "press when" counter-mechanics, that's fundamental issue isn't going to change, so unless that DPS-DRK can be more distinct within the DPS role than HW-DRK was in the Tank role, it'd just be a few steps back and a mile or so left, its time all spent for no good reason.
the question is DRK has only saw mechanics nerfs and removals instead of adaptations and improvements since HW, the job has gone for worse since that in terms of desing to end what we called today a WAR with TBN as a meme while make me raise a question, should have DRK have a better future on the dps role? being a full dedicated improved version of the HW DRK as a dps? in the end is just a theorical question not a petition not a sugestion but more of "meaby" DRK have a better future on the DPS role since is the job has suffering gameplay mechanics degradation across the expansions for no aparent reasons when other jobs that have problems or cuestinable desings has just saw improvements and reinforce they identitys specially on the dps role. what is not good is allow this heavy gameplay homogeneity when there is no need for it, tank capability homogeneity is a think but the dps part of the job don't need this at all and well of course not but if the Dev team can't make DRK unique as a tank bcs whatever problem they seems to have with the job meaby as a theory it will be better to move the job to the DPS role, i personally don't want that bcs i loved DRK with all my soul as a tank on both HW and SB but seems the devs don't know what to do with it as a tank and the current version of the job is the proof.
Last edited by shao32; 11-30-2019 at 10:12 AM.
While I feel Delirium like a low-cost IR, I'm more upset about the DRK is the only tank to have only one combo. I miss the first one Delirium so much, the animation, the way we don't only doing 1-2-3 ALL the fight.
And it's even worst since I like TBN, Flood / Edge of Shadow. But the job is just... Boring when you play it a lot.
Well, about Delirium...
It's just useless. It would have been better to do other thing, here, it's just a c/c from IR, but applied to the DRK. We know they liked FC so much they bring it to the DRK, and make us spamming it like the War mid-SB.
Why ? Just, why ?
I miss the DRK from HW so much. It was unique, flexible, and hard to master. If we could get it, with TBN, FoS and EoS, it would be the best thing for this tank.
IMO, ofc.
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle
I don't think DRK will ever get Delirium back as an attack, because the animation for that went to Interject.
But it could definitely use another combo attack. Even if that's technically homogenisation because then all tanks would have 2 combos to alternate, at least it wouldn't feel so mindless. (Power Slash would be nice to have back)
It would be mindless homogenisation if it was a copy of another second combo (so dot, dps buff or CD)I don't think DRK will ever get Delirium back as an attack, because the animation for that went to Interject.
But it could definitely use another combo attack. Even if that's technically homogenisation because then all tanks would have 2 combos to alternate, at least it wouldn't feel so mindless. (Power Slash would be nice to have back)
Just give it a different effect (Haste or Refresh? Maybe it could enhance the MP and HP recovery of the Souleater combo for X seconds?) or a different timer if it's a copy of another combo.
I cant say anything about Heavensward DRK, but for later iteration you were basically doing soul eater combo practically aaaaaaaall the time. The enmity combo we had was barely ever used.
Mathemacitly speaking your apm is spread across all the skill more than before. It was so bad that people were complaining is using bloodspiller after TBN was worth it or not, was using TBN was even worth to use outside tank busters.
let's remember that DRK use to have a unique way to use his combos in the past so it won't be homogenisation per se, it would be nice if we recover that part of his identity.
Combo potency for HW (on launch, at least) was something like Soul Eater (with Dark Arts) at 400, while it was 260 with no Arts. Power Slash was at 300 and Delirium was at 280.I cant say anything about Heavensward DRK, but for later iteration you were basically doing soul eater combo practically aaaaaaaall the time. The enmity combo we had was barely ever used.
Mathemacitly speaking your apm is spread across all the skill more than before. It was so bad that people were complaining is using bloodspiller after TBN was worth it or not, was using TBN was even worth to use outside tank busters.
Basically, Delirium was the in-between that was used when you needed to store up MP for DA (10% Int reduction didn't hurt, either!). While I do wish we could get a second combo for something, I can't really think of anything legitimate to fill that void at this point that wouldn't require a looot of changes, more than I'm willing to even try to think of lol.
A small bump to keep the thread active and hopefully getting a answer Next live letter ^^.
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