Generally speaking there are two camps on the AST cards, people who want the damage and prefer the damage ups and people who want the variety buffs, My idea is to change the way divination works, currently 1 seal gets you 4% 2 gets you 5% and 3 seal types get you the full 6% except.... why would you ever use one seal type? There are 2 cards of each seal type so it takes more luck/effort to end up with 3 of one seal as you have a 1/3 change to draw say a Sun card as opposed to a not Sun card, so why would you ever put the extra effort in for the weaker effect?, Instead, why not have the 3 same seal cards give a variety buff ala pre rework AST. It wouldn't require more hotkeys and would add that layer of choice beyond "this card goes to melee, this one to ranged" and would allow, at least in part for both types of AST camps. You could even give some purpose to Undraw by making it burn a saved seal if you changed your mind about what you need.