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  1. #1
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jaelommiss View Post
    I think the best solution is to completely divorce damage and utility cards. Make them separate decks with separate draw CDs. If neither one comes with a cost to the other then optimal play will require using both.

    I'd change damage Draw to have a 30 sec CD and provide one of each seal when used out of combat. Add utility Draw with a 30 or 60 sec CD. Each deck gets its own Play button. Remove Sleeve Draw or change it to immediately draw one damage card and one utility card. Both decks would have their own Redraw, possibly sharing charges.
    I like this concept.
    Maybe we get an additional trait upgrading Draw to Sleeve Draw at maybe LV 60 or 70?
    So Draw only give you 1 card random
    Sleeve Draw give 2 card (1 offensive + 1 defensive).
    Kinda similar to Sleeve Draw in PVP during SB.

    Not sure about Redraw and Minor Arcana as you will held 2 card at the same time.
    Maybe Redraw and Minor Arcana can be used when you only held 1 card either offensive or defensive.
    Both skill animation is only for 1 card anyway.

    Then, I think we also need to adjust our healing a bit because we can give tank a reliable additional CD during the fight.
    So we are not becoming too OP.
    Well actually with this concept we have a change to turn AST into a different healer.
    We can give-up our regen and shield from Aspected spell.
    We only have access to shield and healer from a CD skill like COpp and CI (maybe both give regen and shield effect).
    We focused more in reducing damage with our reliable card.
    So our play style will be different compared to WHM and SCH.
    (0)
    Last edited by Bobsmiaw; 09-24-2019 at 08:04 AM.

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