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  1. #41
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by lordcruxis View Post
    I can almost guarantee that this won't happen. Reverting card effects might have a sliver of possibility, but buff extensions are likely permanently gone. It's clear squenix does not want us to have that.
    While I agree with you, I also want to hold out for the tiniest shred of hope that they will bring them back. Look at Bard in 3.0, they completely completely overhauled it and because people hated it so much they reverted it and made it better for 4.X. They also gave WHM similar treatment, taking away abilities just to give them back the next expansion (albeit most of said abilities became "role" abilities, but still). I am not giving up on my Space and Time Mage... not just yet anyway.

    I am also holding out hope that they will either give stun back to CO or put a slow/heavy on gravity. Yes I know those are useless in endgame, but Holy has had stun since it's inception so that point is mute. Having a solid form of CC for dungeons or overworld content helps the party in progression of dungeons in new level tiers and eases the burden of healing on larger pulls.
    (3)
    Last edited by Haxaan; 10-24-2019 at 12:50 AM.

  2. #42
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Earthly Star's heal potency is pretty high, even without G dominance it can be used in a pinch to quickly raise HP bars. They might eventually raise the potency to 200, but they'd also likely lower the healing potency, and I'd throw out any hopes of 400pot. I don't look at parsers or anything like that, but I would assume some of AST low offensive potency is attributed to their rDPS increase capability. Have to factor in the DPS of other jobs as well, including tanks. When it comes to offensive potency adjustments, the devs tend to look at DPS jobs and tanks. When it comes to AoE, I don't think I've ever seen a larger increase than 50 to any job. I could be wrong though. A 150 increase for a healer though? Highly unlikely.

    Collective used to be the worst bubble until it got a power up. The it was the best bubble until SCH get got a power up to their bubble (leap froggin yo). Making CO stronger in any way doesn't solve a whole lot. There are abilities in this game that are meant to be used during downtimes (nothing is targetable). The mitigation effect from CO is meant to be used during these times as when a boss goes untargetable, it usually intends to wipe the raid. When it comes to the regen, again you have to factor other regens that will be place on top of your own.

    I do not desire for time dilation or any other enhancement extender to come back into AST toolkit. It was one of the things that drove me crazy about them, and in the current state of healers where we don't have a whole lot to do right now anyway, waiting even longer to refresh enhancements isn't something I would advise at all. I would however like for the stun effect to return to Celestial Opposition.
    (0)

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