Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 42
  1. #31
    Player
    Kuwago's Avatar
    Join Date
    Jun 2019
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Kuwago Riegan
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by tesni_g View Post
    Changing the duration of an ability is exactly what CO and TD did. I loved it, miss it now that it's gone. However, those were specific abilities that extended abilities you already had, so it was a part of the plan to extend them.

    Changing the entire recast of an ability based on progress in an unrelated gauge progress changes the healing rotation. Lightspeed has something "kind of" similar with using ED to shorten the cooldown, but it's an incremental change, and it is using ED that reduces the recast, not some status marker on ED when Lightspeed is used.
    I wish they would add buff extend into Horoscope or Divination, mostly because Horoscope since the animation is literally a clock. Since they gutted Card durations and lowered some of the HoTs, the buffs feels like it does nothing. I also want to add that CO needs to be looked at again because its heal is pretty low, shielding is pretty low and the overall contribution it was is still pretty underwhelming.
    (1)

  2. #32
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    If Square doesn't want to add our stun back to Celestial Opposition, any thoughts on attaching a stun to Earthly Star?

    That way, we'd have the option of detonating ES early to prevent some damage during the initial part of the fight, instead of waiting for ES to 'mature' into a bigger heal/AE.
    (1)

  3. #33
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Side-Eye View Post
    If Square doesn't want to add our stun back to Celestial Opposition, any thoughts on attaching a stun to Earthly Star?

    That way, we'd have the option of detonating ES early to prevent some damage during the initial part of the fight, instead of waiting for ES to 'mature' into a bigger heal/AE.
    I'd rather a slow on Gravity and Blind on Art of War, so that all healer AoEs pack some mob mitigation.
    (2)

  4. #34
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by YusiKha View Post
    I'd rather a slow on Gravity and Blind on Art of War, so that all healer AoEs pack some mob mitigation.
    I don't think devs are ever going to give Gravity any effect at all aside from its damage. I was suggesting something I think is more in the realm of possibility.
    (0)

  5. #35
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    I mean it whas always awkward to use with the server tick before the patch in stormblood. After that patch it whas busted. 10 % reduced dmg for 5 seconds and a really strong Regen for just tapping the button. Because whm didn’t had dmg reduce back all the time. Now with whm having bedder mana regen, more dmg and bedder fast strong heals then whm the only point astro has it’s more mobile with malefic and light speed
    (0)

  6. #36
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Oh and don’t forget the new card system has you engaged but it feels so unsatisfying and you still deal less dmg then whm that presses 2 buttons for his dmg
    (1)

  7. #37
    Player
    Kuwago's Avatar
    Join Date
    Jun 2019
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Kuwago Riegan
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Side-Eye View Post
    I don't think devs are ever going to give Gravity any effect at all aside from its damage. I was suggesting something I think is more in the realm of possibility.
    I mean Holy still has stun on it along side its damage and MP, reminder that Holy was also lower in MP cost than Gravity prepatch 5.05 I think and its potency was also lower than Holy, so I wouldn't count it out. IMO if they're keeping Gravity and Art of War without a secondary effect, they should be dealing more damage than Holy since it has stun and the other AOE for healers are just raw damage.
    (1)

  8. #38
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by YusiKha View Post
    I'd rather a slow on Gravity and Blind on Art of War, so that all healer AoEs pack some mob mitigation.
    I'm kind of not sure about the bind on art of war. Right now, AoW is the instant-cast one, so you can use it on the run. With a bind, everything you're DPSing on the run gets left behind, so it's harder to build packs.

    It would be useful in some games as a defensive measure, because it lets you get ahead of whatever's chasing you. But I can't really think of many situations where it would be useful in this game outside of Eureka.

    (Of course, my preferred solution is for SCH to have something more like bane than art of war. DoT-spreading seems more appropriate than nuke-spamming for SCH.)

    As for gravity, what I really want is for it to get the mind sear treatment from WoW---i.e., you can target it onto either hostile or friendly targets and it still works. That way AST wouldn't have to deal with target-switching for AoE, and could just keep the tank targeted like WHM and SCH.
    (3)

  9. #39
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    I am still holding out hope that they will bring back the old card effects and Time Dilation while reverting CO. I know I'll be waiting until 6.0 at this point, but SB AST was just so damn good. The Time Mage aspects of AST really helped to set it apart from the crowd, now it's just a WHM with a machine gun Balance buff. Yes it's playable, but it has lost it's uniqueness and fun.
    (2)

  10. #40
    Player
    lordcruxis's Avatar
    Join Date
    Sep 2016
    Posts
    34
    Character
    Zoii Zoi
    World
    Mateus
    Main Class
    Paladin Lv 47
    Quote Originally Posted by Haxaan View Post
    I am still holding out hope that they will bring back the old card effects and Time Dilation while reverting CO. I know I'll be waiting until 6.0 at this point, but SB AST was just so damn good. The Time Mage aspects of AST really helped to set it apart from the crowd, now it's just a WHM with a machine gun Balance buff. Yes it's playable, but it has lost it's uniqueness and fun.
    I can almost guarantee that this won't happen. Reverting card effects might have a sliver of possibility, but buff extensions are likely permanently gone. It's clear squenix does not want us to have that.
    (0)

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast