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  1. #20
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PyurBlue View Post
    Doing that would mean that DPS and healing would compete with each other. Either you'd have to save seals for CU or just hope that CU lines up with your seals.

    I think CU just needs the regen increased. Seals should only be tied to cards.
    Quote Originally Posted by tesni_g View Post
    This would effectively give CU a cooldown of 2 minutes with a narrow window of when it'd be worthwhile to use. Especially if it changes the cooldown or duration, because those change the healing rotation, which means I'd have to preplan and if I didn't get the 2 seals like I wanted, then I won't have CU up for the next thing. I think overall we want CU to be more flexible than it is, not less.

    I'd like a longer snapshot of the damage mitigation. A 60 second cooldown. I'm okay with it being a weak regen if I could just use it more often. With AST lacking in the mitigation department, a Nocturnal AST needs CU more often than once every 90 seconds.
    How would this be any different than SB AST when they extended the duration of Cards, Regens, etc. with CO and Time Dilation? It wasn't as though they all had the same CD that they would perfectly align with one another in such a way that you could always extend the duration of all of them every time you wanted; Sometimes you didn't get AoE Balance but needed the extra sustain so you would extend the duration of your regens and Lucid Dreaming to help out while other times your sustain was fine and you just wanted some extra time on your buffs to keep DPSing or playing with your cards. If you really think about it, its not so different from the old Lily System of WHM that lowered the CD of their oGCDs per lily accumulated, just with slightly more bang for your buck.

    As for the whole planning argument, if your plan relies on the stars literally aligning for it to even function, that plan is a dud. I don't want an AST that plans for the best case scenario and is unable to adapt when crap hits the fan. If you are planning out an encounter and know that you need CU for a mechanic, why would the CD being reduced as a result of your seals be a deterrent in that plan? If you used it prior to the mechanic, that's on you because you knew you needed it for something and decided to say "F it" and used it anyway because.....why?

    It adds a slight bit of complexity to AST but not so much that its literally gamebreaking. I mean, yes, SE can just buff CU without the whole jump thru hoops part of making it seal dependent but an extra layer of complexity is what so many people want when they heal that I just felt that adding more purpose to seals on AST would be a good way to go about doing so.

    Edit: To clarify, I'm not asking for seals to be used up by CU. I'm asking that seals be given a passive benefit to CU just for having them up.
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    Last edited by Silver-Strider; 10-03-2019 at 11:43 AM.