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  1. #1
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100

    Earthly Star, Collective Unconscious, and add back Time Dilation

    Can we raise the damage potencies to 250 and 400 for Earthly Star, this ability feels outdated for the damage portion. Collective Unconscious 100 potency regen is really weak can we please get a raise to 150. Also, can we Make Time Dilation an AOE extender with a recast of 120s having a 15s duration
    (11)

  2. #2
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by kobe-sabi View Post
    Can we raise the damage potencies to 250 and 400 for Earthly Star, this ability feels outdated for the damage portion.
    The damage of Star doesn't really matter, it only encourages on-cooldown placement.

    Quote Originally Posted by kobe-sabi View Post
    Collective Unconscious 100 potency regen is really weak can we please get a raise to 150.
    It's only 50, actually. 100 would make it worth using.


    Quote Originally Posted by kobe-sabi View Post
    Also, can we Make Time Dilation an AOE extender with a recast of 120s having a 15s duration
    Why not just bake the time extension into Divination?
    (2)

  3. #3
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    259
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    It's only 50, actually. 100 would make it worth using.
    Collective Unconscious has in the longest case 11 ticks (18s + 15s = 33s) so you have a 550 HP heal. With 100 HP HoT you have 1100HP thats.... Your reason is with the 100 HP to hold the bubble short and have a 500HP. But so the skill does not work.

    I know here comes the question: And now Marius how can the tank surivie the 15s while holding the bubble and why is Collective Unconscious so weak now?

    First of all you have to be in Diurnal you want to heal not midigate here:

    - Aspected Helios + Celestial Opposition (copicat from AH)^^ + Aspected Benefic (in the OGCD) Aspected Benefic = for 15s-12s you have 600HP Heal (the direct Heal from all 3 spells) and 450HP for 4 time (not five because the GCD use from AP and AB^^)
    and granting 10% damage reduction. I know its not great stand there but that is how the skill works and its uncool for raiding but that is like the skill works. Hold it or let it
    -> Now to the reson why is Collective Unconscious weak:
    With the new Celestial Opposition the AST get a new HoT (not creativ but hey a new hot) so Collective Unconscious have to lose the HP from 150. Or you heal much with stading there. The only thing that change is that with the new CO + CI make the same HP like the old CU. Only the people that "snapshot" the bubble lose HPS but thats okay in the thinking to kick of the 10% reduction anyways.
    The HPS is the same like it was in SB (in the time you stand and hold the blue fir.... bubble). After that 15s (in the best case) you can heal again.
    (0)

  4. #4
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Heilstos View Post
    Collective Unconscious has in the longest case 11 ticks (18s + 15s = 33s) so you have a 550 HP heal. With 100 HP HoT you have 1100HP thats.... Your reason is with the 100 HP to hold the bubble short and have a 500HP. But so the skill does not work.
    To hold it for its entire duration means doing nothing for 15 seconds. You know what else you could do with 15 seconds? Cast Helios 6 times for 1980 potency. People only 'flash' CU because holding it is stupidly inefficient at damage, and even healing.
    (4)

  5. #5
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    259
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    yusi thats hard to say. You shines in the blue light what do you want more.

    That is the deal SE give with Collective Unconscious. Deal or no deal.^^
    I am a great fan to say that you, as AST, have to stand under the bubble to hold them. ONLY stand there but can cast under the bubble. But hey I said this since 3 years and you see what happend ^^

    greedings

    P.S: 6 times helios is not cheap xP But I agree.^^ I make only the bubble if all cards are played and all other healing CDs (until Celestial Opposition) are on cooldown. I dont want to use so much Benefic II if 15s blue shining+ Hots help me there aswell. I konw that is not the best choose to make but it helps in Dungons^^
    (1)

  6. #6
    Player
    Evanoel's Avatar
    Join Date
    Aug 2015
    Posts
    89
    Character
    Evanoel Crownguard
    World
    Adamantoise
    Main Class
    Astrologian Lv 74
    Quote Originally Posted by Heilstos View Post
    yusi thats hard to say. You shines in the blue light what do you want more.

    That is the deal SE give with Collective Unconscious. Deal or no deal.^^
    I am a great fan to say that you, as AST, have to stand under the bubble to hold them. ONLY stand there but can cast under the bubble. But hey I said this since 3 years and you see what happend ^^

    greedings

    P.S: 6 times helios is not cheap xP But I agree.^^ I make only the bubble if all cards are played and all other healing CDs (until Celestial Opposition) are on cooldown. I dont want to use so much Benefic II if 15s blue shining+ Hots help me there aswell. I konw that is not the best choose to make but it helps in Dungons^^
    Yeah, I always think that you use CU when your MP is low and LD is still on CD. However, the bubble area imo is too small to justify "doing nothing" for the full duration.
    (0)

  7. #7
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    644
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Collective Unconscious Regen is horrible at the moment for it being a 90 second cooldown. You'll get around 11k hp regen before it goes off also making you immobile for the shield effect which should be placeable just like a Scholar's placement shield/WHM's Asylum. Divination needs rework, 8/10 times you're not gonna waste time redrawing cards whenever it's during Sleeve draw or during casting malefic for that 1% difference for 3 different seals. Earthly star I believe is in a good spot for being on a 60 second cooldown with a good heal Potency. I would love to see time dilation back or some sort to extend card buffs, but if the cards won't change then what's the point. I prefer variety over just a simple 5-10 second extend timer on like 5% damage for one player.
    (2)

  8. #8
    Player
    Lodi's Avatar
    Join Date
    Jun 2019
    Posts
    172
    Character
    Eijala Wyman
    World
    Louisoix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MitsukiKimura View Post
    I would love to see time dilation back or some sort to extend card buffs, but if the cards won't change then what's the point. I prefer variety over just a simple 5-10 second extend timer on like 5% damage for one player.
    I agree with this. Buff extenders felt great on the old cards, but right now they'd feel as useless as the cards themselves.
    (2)

  9. #9
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Earthly Star DPS increase will help greatly in Dungeons since Wall to Wall is norm, SE took away our stun, nerfed our cards percentages and tied spread to a 120s CD. All the CC we had to increase Defense, Halt enemies and buff to increase party performance is gone or barely there. i don't always look to the DPS or Tank to help ease the pain in healing because sometimes you will become disappointed. when the time comes and u need that crunch AST is weak in the Healing department the HOT's are weak, shields are laughable, and single target healing is weak. I cant even beat my 656 WHM Cure I with 2400+ Det AST. WHM regen is the same potency as the AST and its still weaker even though my AST SS is 1700+. Same weapon strength and healing Magic but the AST still doesn't do nothing better Extending Cards, HOT's, or any other buff by an extra 15s could help a little bit. but lets be real!

    The Cards need to make a come back especially if AST doesn't do anything better than buff the party. I wish SE would stop with the take away and give to another, AST was perfect, SCH was Perfect, all that needed was to bring WHM up to their level. WHM lvl 80 Tempreance is lack luster, it just 10% damage reduction with an LV40 Largesse. they could of kept Largesse and made Temperance 15% Damage increase with a 10% damage reduction, yes 15% no Chain Stratagem, while adding Back Stone Skin I and II back since protect is gone. SCH might be left out till Selene is made into a 10% Party Support Pet. WHM,SCH Healers that offer Straight damage increases and an AST that offers all its original buffs non stackable unless the cohealer is an AST. everyone happy, cant stack shields or Buffs unless its AST/WHM and AST/SCH.

    The Spire is the only card that needs a change

    Divination
    1 seal 4% with 5s added
    2 seal 5% 10s added
    3 seal 6% 15s added

    Lord of the crowns should go back to a single attack with 3 charges with a 45s recast
    Lady of the crowns should go back to a heal with 2 charges with 45s recast
    (0)

  10. #10
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by kobe-sabi View Post
    Can we raise the damage potencies to 250 and 400 for Earthly Star, this ability feels outdated for the damage portion. Collective Unconscious 100 potency regen is really weak can we please get a raise to 150. Also, can we Make Time Dilation an AOE extender with a recast of 120s having a 15s duration
    Honestly, I must be the only person who absolutely hates the need to wait 10s to get the full [healing] potency of Earthly Star. In Stormblood, I relented wanting to suggest changing Star because of how much it heals in one go, however, since Shadowbringers:

    WHM
    Plenary + Cure III - 750pot for 10s at the cost of GCD healing.
    Plenary + Rapture - 550pot that can be stacked twice for the same CD as Earthly Star.
    Both of which can be complimented further with Assize (400pot every 45s - 15s faster than Earthly Star). Plenary is the same CD as Earthly Star.

    SCH
    Indomitability + Fey Blessing - 750pot for 1 stack and gives gauge for Blessing's cost.
    Recitation can be used to cause Indomitability to heal for a critical amount and not consume a stack, but is usable every 90s.
    Sacred Soil + Fey Blessing - 750 pot over 15s and also fuels gauge for Blessing.
    Aetherflow is the same CD as Earthly Star.

    Basically, memorizing the best times to place Earthly Star down for both the greatest healing effect and damage effect is a bigger gate than it should be when you consider just how many fights there are in the game that have access to Star. SCH used to be far more active for pre-planning mitigation, but as time has passed, this has been downplayed more and more with some, mostly, QoL changes (Sacred's effect being immediate, no longer fishing for critlos to spread, Seraph in general). I don't see why a strong heal that the class is hinged around requires that demand when you can compare to the other two healers that can use the same amount of healing pot, or more, with little to no planning.

    What I'd personally like to see:
    Make Earthly Star's full healing potency available at the start and give bonus damage for pre-planning Star for maximum effect. This would serve to keep heals consistent for everyone (especially since the class is hinged around this particular skill when it comes to AoE healing), allows for flexibility for random mechanics (like Guardian and Titan) while still rewarding the players that can and do memorize fights with extra numbers.

    Collective Unconscious's regeneration does suck. I could live with the 50 potency regeneration if the shield provided stayed with the full duration after use and not vanished with the next server tick. This would make it a mobile Sacred Soil and would make it 'alright' to keep the 50 regeneration potency. Otherwise, make it the same as Sacred Soil / Everlasting Flight or increase the regen pot further.

    Quote Originally Posted by kobe-sabi View Post
    Collective Unconscious 100 potency regen is really weak can we please get a raise to 150.
    Just a note, the only regen abilities with a pot higher than 100 are Whispering Dawn (120), Regen (200) and Aurora (200) - all of the others are 100.
    (4)
    Last edited by JunseiKei; 09-29-2019 at 12:12 AM. Reason: Removed some redundancies.

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