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  1. #1
    Player
    Kuwago's Avatar
    Join Date
    Jun 2019
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Kuwago Riegan
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Side-Eye View Post
    I don't think devs are ever going to give Gravity any effect at all aside from its damage. I was suggesting something I think is more in the realm of possibility.
    I mean Holy still has stun on it along side its damage and MP, reminder that Holy was also lower in MP cost than Gravity prepatch 5.05 I think and its potency was also lower than Holy, so I wouldn't count it out. IMO if they're keeping Gravity and Art of War without a secondary effect, they should be dealing more damage than Holy since it has stun and the other AOE for healers are just raw damage.
    (1)

  2. #2
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by YusiKha View Post
    I'd rather a slow on Gravity and Blind on Art of War, so that all healer AoEs pack some mob mitigation.
    I'm kind of not sure about the bind on art of war. Right now, AoW is the instant-cast one, so you can use it on the run. With a bind, everything you're DPSing on the run gets left behind, so it's harder to build packs.

    It would be useful in some games as a defensive measure, because it lets you get ahead of whatever's chasing you. But I can't really think of many situations where it would be useful in this game outside of Eureka.

    (Of course, my preferred solution is for SCH to have something more like bane than art of war. DoT-spreading seems more appropriate than nuke-spamming for SCH.)

    As for gravity, what I really want is for it to get the mind sear treatment from WoW---i.e., you can target it onto either hostile or friendly targets and it still works. That way AST wouldn't have to deal with target-switching for AoE, and could just keep the tank targeted like WHM and SCH.
    (3)

  3. #3
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    I mean it whas always awkward to use with the server tick before the patch in stormblood. After that patch it whas busted. 10 % reduced dmg for 5 seconds and a really strong Regen for just tapping the button. Because whm didn’t had dmg reduce back all the time. Now with whm having bedder mana regen, more dmg and bedder fast strong heals then whm the only point astro has it’s more mobile with malefic and light speed
    (0)

  4. #4
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Oh and don’t forget the new card system has you engaged but it feels so unsatisfying and you still deal less dmg then whm that presses 2 buttons for his dmg
    (1)

  5. #5
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    I am still holding out hope that they will bring back the old card effects and Time Dilation while reverting CO. I know I'll be waiting until 6.0 at this point, but SB AST was just so damn good. The Time Mage aspects of AST really helped to set it apart from the crowd, now it's just a WHM with a machine gun Balance buff. Yes it's playable, but it has lost it's uniqueness and fun.
    (2)

  6. #6
    Player
    lordcruxis's Avatar
    Join Date
    Sep 2016
    Posts
    34
    Character
    Zoii Zoi
    World
    Mateus
    Main Class
    Paladin Lv 47
    Quote Originally Posted by Haxaan View Post
    I am still holding out hope that they will bring back the old card effects and Time Dilation while reverting CO. I know I'll be waiting until 6.0 at this point, but SB AST was just so damn good. The Time Mage aspects of AST really helped to set it apart from the crowd, now it's just a WHM with a machine gun Balance buff. Yes it's playable, but it has lost it's uniqueness and fun.
    I can almost guarantee that this won't happen. Reverting card effects might have a sliver of possibility, but buff extensions are likely permanently gone. It's clear squenix does not want us to have that.
    (0)

  7. #7
    Player
    Haxaan's Avatar
    Join Date
    Nov 2012
    Location
    Gridania - Uldah
    Posts
    393
    Character
    Haxaan Shivar
    World
    Hyperion
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by lordcruxis View Post
    I can almost guarantee that this won't happen. Reverting card effects might have a sliver of possibility, but buff extensions are likely permanently gone. It's clear squenix does not want us to have that.
    While I agree with you, I also want to hold out for the tiniest shred of hope that they will bring them back. Look at Bard in 3.0, they completely completely overhauled it and because people hated it so much they reverted it and made it better for 4.X. They also gave WHM similar treatment, taking away abilities just to give them back the next expansion (albeit most of said abilities became "role" abilities, but still). I am not giving up on my Space and Time Mage... not just yet anyway.

    I am also holding out hope that they will either give stun back to CO or put a slow/heavy on gravity. Yes I know those are useless in endgame, but Holy has had stun since it's inception so that point is mute. Having a solid form of CC for dungeons or overworld content helps the party in progression of dungeons in new level tiers and eases the burden of healing on larger pulls.
    (3)
    Last edited by Haxaan; 10-24-2019 at 12:50 AM.

  8. #8
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Earthly Star's heal potency is pretty high, even without G dominance it can be used in a pinch to quickly raise HP bars. They might eventually raise the potency to 200, but they'd also likely lower the healing potency, and I'd throw out any hopes of 400pot. I don't look at parsers or anything like that, but I would assume some of AST low offensive potency is attributed to their rDPS increase capability. Have to factor in the DPS of other jobs as well, including tanks. When it comes to offensive potency adjustments, the devs tend to look at DPS jobs and tanks. When it comes to AoE, I don't think I've ever seen a larger increase than 50 to any job. I could be wrong though. A 150 increase for a healer though? Highly unlikely.

    Collective used to be the worst bubble until it got a power up. The it was the best bubble until SCH get got a power up to their bubble (leap froggin yo). Making CO stronger in any way doesn't solve a whole lot. There are abilities in this game that are meant to be used during downtimes (nothing is targetable). The mitigation effect from CO is meant to be used during these times as when a boss goes untargetable, it usually intends to wipe the raid. When it comes to the regen, again you have to factor other regens that will be place on top of your own.

    I do not desire for time dilation or any other enhancement extender to come back into AST toolkit. It was one of the things that drove me crazy about them, and in the current state of healers where we don't have a whole lot to do right now anyway, waiting even longer to refresh enhancements isn't something I would advise at all. I would however like for the stun effect to return to Celestial Opposition.
    (0)

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