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  1. #21
    Player
    Silver-Strider's Avatar
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    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Voidedge_Ragna View Post
    I remember a dps slapping me when i would weave in the shield for like half a sec to proc the regen after i casted something insta.

    The shield even if up for a split second gives you the regen and i think exactly that is the problem, sch has 100 potency at the cost of something, ast has the potential to just sneak out the regen without a cost. Now ast doesnt have a real resource and asking for a seal to do it might be rough. So i feel like thats the reasoning behind it.

    While it is weak its free if you just weave it for regen in most dungeons you dont even care about the 10% mitigation.
    What if CU got bonuses added to it based on seals accumulated?
    No seals = Current CU
    1 seal = Regen increased to 100
    2 seals = Reduce CD to 60 seconds
    3 seals = Extends regen to 30 seconds

    Would definitely make seals more important while also giving CU a much needed buff.
    (0)

  2. #22
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    698
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Silver-Strider View Post
    What if CU got bonuses added to it based on seals accumulated?
    No seals = Current CU
    1 seal = Regen increased to 100
    2 seals = Reduce CD to 60 seconds
    3 seals = Extends regen to 30 seconds

    Would definitely make seals more important while also giving CU a much needed buff.
    Doing that would mean that DPS and healing would compete with each other. Either you'd have to save seals for CU or just hope that CU lines up with your seals.

    I think CU just needs the regen increased. Seals should only be tied to cards.
    (1)

  3. #23
    Player
    tesni_g's Avatar
    Join Date
    Mar 2019
    Posts
    58
    Character
    Tesni Ginlimian
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Silver-Strider View Post
    What if CU got bonuses added to it based on seals accumulated?
    No seals = Current CU
    1 seal = Regen increased to 100
    2 seals = Reduce CD to 60 seconds
    3 seals = Extends regen to 30 seconds

    Would definitely make seals more important while also giving CU a much needed buff.
    This would effectively give CU a cooldown of 2 minutes with a narrow window of when it'd be worthwhile to use. Especially if it changes the cooldown or duration, because those change the healing rotation, which means I'd have to preplan and if I didn't get the 2 seals like I wanted, then I won't have CU up for the next thing. I think overall we want CU to be more flexible than it is, not less.

    I'd like a longer snapshot of the damage mitigation. A 60 second cooldown. I'm okay with it being a weak regen if I could just use it more often. With AST lacking in the mitigation department, a Nocturnal AST needs CU more often than once every 90 seconds.
    (0)

  4. #24
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PyurBlue View Post
    Doing that would mean that DPS and healing would compete with each other. Either you'd have to save seals for CU or just hope that CU lines up with your seals.

    I think CU just needs the regen increased. Seals should only be tied to cards.
    Quote Originally Posted by tesni_g View Post
    This would effectively give CU a cooldown of 2 minutes with a narrow window of when it'd be worthwhile to use. Especially if it changes the cooldown or duration, because those change the healing rotation, which means I'd have to preplan and if I didn't get the 2 seals like I wanted, then I won't have CU up for the next thing. I think overall we want CU to be more flexible than it is, not less.

    I'd like a longer snapshot of the damage mitigation. A 60 second cooldown. I'm okay with it being a weak regen if I could just use it more often. With AST lacking in the mitigation department, a Nocturnal AST needs CU more often than once every 90 seconds.
    How would this be any different than SB AST when they extended the duration of Cards, Regens, etc. with CO and Time Dilation? It wasn't as though they all had the same CD that they would perfectly align with one another in such a way that you could always extend the duration of all of them every time you wanted; Sometimes you didn't get AoE Balance but needed the extra sustain so you would extend the duration of your regens and Lucid Dreaming to help out while other times your sustain was fine and you just wanted some extra time on your buffs to keep DPSing or playing with your cards. If you really think about it, its not so different from the old Lily System of WHM that lowered the CD of their oGCDs per lily accumulated, just with slightly more bang for your buck.

    As for the whole planning argument, if your plan relies on the stars literally aligning for it to even function, that plan is a dud. I don't want an AST that plans for the best case scenario and is unable to adapt when crap hits the fan. If you are planning out an encounter and know that you need CU for a mechanic, why would the CD being reduced as a result of your seals be a deterrent in that plan? If you used it prior to the mechanic, that's on you because you knew you needed it for something and decided to say "F it" and used it anyway because.....why?

    It adds a slight bit of complexity to AST but not so much that its literally gamebreaking. I mean, yes, SE can just buff CU without the whole jump thru hoops part of making it seal dependent but an extra layer of complexity is what so many people want when they heal that I just felt that adding more purpose to seals on AST would be a good way to go about doing so.

    Edit: To clarify, I'm not asking for seals to be used up by CU. I'm asking that seals be given a passive benefit to CU just for having them up.
    (1)
    Last edited by Silver-Strider; 10-03-2019 at 11:43 AM.

  5. #25
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    698
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Silver-Strider View Post
    How would this be any different than SB AST when they extended the duration of Cards, Regens, etc. with CO and Time Dilation? It wasn't as though they all had the same CD that they would perfectly align with one another in such a way that you could always extend the duration of all of them every time you wanted; Sometimes you didn't get AoE Balance but needed the extra sustain so you would extend the duration of your regens and Lucid Dreaming to help out while other times your sustain was fine and you just wanted some extra time on your buffs to keep DPSing or playing with your cards. If you really think about it, its not so different from the old Lily System of WHM that lowered the CD of their oGCDs per lily accumulated, just with slightly more bang for your buck.
    CO and TD didn't encourage you to hold on to things, except maybe Lucid. All of your buffs might not line up together, but you could freely use them when you wanted. With Divination and CU linked, you may want to delay one for the other. You might avoid using Divination until you needed CU or hold on to CU until Divination is ready.

    It's not that what you proposed can't work, but putting your skills at odds with each other doesn't feel very good. It's different from SB where you would choose which skills to enhance, rather than avoid using one for the sake of another.

    It adds a slight bit of complexity to AST but not so much that its literally gamebreaking. I mean, yes, SE can just buff CU without the whole jump thru hoops part of making it seal dependent but an extra layer of complexity is what so many people want when they heal that I just felt that adding more purpose to seals on AST would be a good way to go about doing so.

    Edit: To clarify, I'm not asking for seals to be used up by CU. I'm asking that seals be given a passive benefit to CU just for having them up.
    I'm OK with more complexity but I want the complexity to be coherent I guess, for lack of a better word. If CU were to be linked with another skill, I think Horoscope or CO would make more sense. The seals should add more depth to the cards themselves. Just my own personal view on things.
    (0)

  6. #26
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    632
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    AST:"If we ain't fishing for a balance, we're fishing for our 3rd different Seal"
    (2)

  7. 10-04-2019 12:48 AM

  8. #27
    Player
    Kuwago's Avatar
    Join Date
    Jun 2019
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Kuwago Riegan
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sylvain View Post
    Feels more like a space mage now that even time dilatation is gone. I mean, it felt like a time mage during HW when the ratio of time magic vs '' space / astro '' themed magic was better.
    Now I mean... They all scream star and astrology but not time at all...
    Now it is since they took away Time Dilation all that's left is space and astrology, but looking at the job lore Time Dilation is there to "dilate" time and increase the duration on every buff durations, Celestial Opposition Stops time for the enemies that's why it could stun enemies and also increase buff duration for everyone and the Arrow Arcanum basically increases the rate of time. If y'all still think that AST wasn't time mage then y'all need to start reading, even with Shadowbringers adding in Divination and Horoscope, AST looks ahead in the future and alters fate using the cards, but Job Lore seems to be ignored.
    (2)

  9. #28
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PyurBlue View Post
    CO and TD didn't encourage you to hold on to things, except maybe Lucid. All of your buffs might not line up together, but you could freely use them when you wanted. With Divination and CU linked, you may want to delay one for the other. You might avoid using Divination until you needed CU or hold on to CU until Divination is ready.

    It's not that what you proposed can't work, but putting your skills at odds with each other doesn't feel very good. It's different from SB where you would choose which skills to enhance, rather than avoid using one for the sake of another.



    I'm OK with more complexity but I want the complexity to be coherent I guess, for lack of a better word. If CU were to be linked with another skill, I think Horoscope or CO would make more sense. The seals should add more depth to the cards themselves. Just my own personal view on things.
    Again, I want to restate, I am NOT asking for CU to use your card seals. I am asking for seals to give a passive benefit to CU for merely having them. If I have 2 seals built up for Divination already, if I use CU, it will have a 100 potency regen with a 60 second CD but I will still have those 2 seals towards Divination. It rewards you for simply having the seals up and if not, it's just basic CU.
    (0)

  10. #29
    Player
    tesni_g's Avatar
    Join Date
    Mar 2019
    Posts
    58
    Character
    Tesni Ginlimian
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Silver-Strider View Post
    How would this be any different than SB AST when they extended the duration of Cards, Regens, etc. with CO and Time Dilation?
    Changing the duration of an ability is exactly what CO and TD did. I loved it, miss it now that it's gone. However, those were specific abilities that extended abilities you already had, so it was a part of the plan to extend them.

    Changing the entire recast of an ability based on progress in an unrelated gauge progress changes the healing rotation. Lightspeed has something "kind of" similar with using ED to shorten the cooldown, but it's an incremental change, and it is using ED that reduces the recast, not some status marker on ED when Lightspeed is used.
    (0)

  11. #30
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by tesni_g View Post
    Changing the duration of an ability is exactly what CO and TD did. I loved it, miss it now that it's gone. However, those were specific abilities that extended abilities you already had, so it was a part of the plan to extend them.

    Changing the entire recast of an ability based on progress in an unrelated gauge progress changes the healing rotation. Lightspeed has something "kind of" similar with using ED to shorten the cooldown, but it's an incremental change, and it is using ED that reduces the recast, not some status marker on ED when Lightspeed is used.
    And yet, that's exactly what the old lily mechanic was for WHM back in SB and they had 3 abilities that would alter their CD vs just CU in this case so I'm calling Bullocks on this changing anything at all. Fights as scripted that you can plan down everything to the letter but if your plan requires the stars to literally align to be even feasible, than its not a very good plan to begin with. In the case that CU can get an extra use in a fight that doesn't interfere with the default plan, then it a great buff to AST's toolkit as now, you have an extra flex moment that you have something to help out with, without it causing interference to the rest of your plan. The times that it can't be used, well, then the CD reduction was useless and you just have to wait for the planned mechanic in order to use CU anyways.

    So, explain to me exactly how CU having a reduced CD based on seals would "change the healing rotation" because it honestly sounds like bad planning on your part if that's what's happening.
    (0)
    Last edited by Silver-Strider; 10-05-2019 at 09:59 PM.

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