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  1. #1
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Voidedge_Ragna View Post
    I remember a dps slapping me when i would weave in the shield for like half a sec to proc the regen after i casted something insta.

    The shield even if up for a split second gives you the regen and i think exactly that is the problem, sch has 100 potency at the cost of something, ast has the potential to just sneak out the regen without a cost. Now ast doesnt have a real resource and asking for a seal to do it might be rough. So i feel like thats the reasoning behind it.

    While it is weak its free if you just weave it for regen in most dungeons you dont even care about the 10% mitigation.
    What if CU got bonuses added to it based on seals accumulated?
    No seals = Current CU
    1 seal = Regen increased to 100
    2 seals = Reduce CD to 60 seconds
    3 seals = Extends regen to 30 seconds

    Would definitely make seals more important while also giving CU a much needed buff.
    (0)

  2. #2
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Silver-Strider View Post
    What if CU got bonuses added to it based on seals accumulated?
    No seals = Current CU
    1 seal = Regen increased to 100
    2 seals = Reduce CD to 60 seconds
    3 seals = Extends regen to 30 seconds

    Would definitely make seals more important while also giving CU a much needed buff.
    Doing that would mean that DPS and healing would compete with each other. Either you'd have to save seals for CU or just hope that CU lines up with your seals.

    I think CU just needs the regen increased. Seals should only be tied to cards.
    (1)

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PyurBlue View Post
    Doing that would mean that DPS and healing would compete with each other. Either you'd have to save seals for CU or just hope that CU lines up with your seals.

    I think CU just needs the regen increased. Seals should only be tied to cards.
    Quote Originally Posted by tesni_g View Post
    This would effectively give CU a cooldown of 2 minutes with a narrow window of when it'd be worthwhile to use. Especially if it changes the cooldown or duration, because those change the healing rotation, which means I'd have to preplan and if I didn't get the 2 seals like I wanted, then I won't have CU up for the next thing. I think overall we want CU to be more flexible than it is, not less.

    I'd like a longer snapshot of the damage mitigation. A 60 second cooldown. I'm okay with it being a weak regen if I could just use it more often. With AST lacking in the mitigation department, a Nocturnal AST needs CU more often than once every 90 seconds.
    How would this be any different than SB AST when they extended the duration of Cards, Regens, etc. with CO and Time Dilation? It wasn't as though they all had the same CD that they would perfectly align with one another in such a way that you could always extend the duration of all of them every time you wanted; Sometimes you didn't get AoE Balance but needed the extra sustain so you would extend the duration of your regens and Lucid Dreaming to help out while other times your sustain was fine and you just wanted some extra time on your buffs to keep DPSing or playing with your cards. If you really think about it, its not so different from the old Lily System of WHM that lowered the CD of their oGCDs per lily accumulated, just with slightly more bang for your buck.

    As for the whole planning argument, if your plan relies on the stars literally aligning for it to even function, that plan is a dud. I don't want an AST that plans for the best case scenario and is unable to adapt when crap hits the fan. If you are planning out an encounter and know that you need CU for a mechanic, why would the CD being reduced as a result of your seals be a deterrent in that plan? If you used it prior to the mechanic, that's on you because you knew you needed it for something and decided to say "F it" and used it anyway because.....why?

    It adds a slight bit of complexity to AST but not so much that its literally gamebreaking. I mean, yes, SE can just buff CU without the whole jump thru hoops part of making it seal dependent but an extra layer of complexity is what so many people want when they heal that I just felt that adding more purpose to seals on AST would be a good way to go about doing so.

    Edit: To clarify, I'm not asking for seals to be used up by CU. I'm asking that seals be given a passive benefit to CU just for having them up.
    (1)
    Last edited by Silver-Strider; 10-03-2019 at 11:43 AM.

  4. #4
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Silver-Strider View Post
    How would this be any different than SB AST when they extended the duration of Cards, Regens, etc. with CO and Time Dilation? It wasn't as though they all had the same CD that they would perfectly align with one another in such a way that you could always extend the duration of all of them every time you wanted; Sometimes you didn't get AoE Balance but needed the extra sustain so you would extend the duration of your regens and Lucid Dreaming to help out while other times your sustain was fine and you just wanted some extra time on your buffs to keep DPSing or playing with your cards. If you really think about it, its not so different from the old Lily System of WHM that lowered the CD of their oGCDs per lily accumulated, just with slightly more bang for your buck.
    CO and TD didn't encourage you to hold on to things, except maybe Lucid. All of your buffs might not line up together, but you could freely use them when you wanted. With Divination and CU linked, you may want to delay one for the other. You might avoid using Divination until you needed CU or hold on to CU until Divination is ready.

    It's not that what you proposed can't work, but putting your skills at odds with each other doesn't feel very good. It's different from SB where you would choose which skills to enhance, rather than avoid using one for the sake of another.

    It adds a slight bit of complexity to AST but not so much that its literally gamebreaking. I mean, yes, SE can just buff CU without the whole jump thru hoops part of making it seal dependent but an extra layer of complexity is what so many people want when they heal that I just felt that adding more purpose to seals on AST would be a good way to go about doing so.

    Edit: To clarify, I'm not asking for seals to be used up by CU. I'm asking that seals be given a passive benefit to CU just for having them up.
    I'm OK with more complexity but I want the complexity to be coherent I guess, for lack of a better word. If CU were to be linked with another skill, I think Horoscope or CO would make more sense. The seals should add more depth to the cards themselves. Just my own personal view on things.
    (0)

  5. #5
    Player
    tesni_g's Avatar
    Join Date
    Mar 2019
    Posts
    58
    Character
    Tesni Ginlimian
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Silver-Strider View Post
    How would this be any different than SB AST when they extended the duration of Cards, Regens, etc. with CO and Time Dilation?
    Changing the duration of an ability is exactly what CO and TD did. I loved it, miss it now that it's gone. However, those were specific abilities that extended abilities you already had, so it was a part of the plan to extend them.

    Changing the entire recast of an ability based on progress in an unrelated gauge progress changes the healing rotation. Lightspeed has something "kind of" similar with using ED to shorten the cooldown, but it's an incremental change, and it is using ED that reduces the recast, not some status marker on ED when Lightspeed is used.
    (0)

  6. #6
    Player
    tesni_g's Avatar
    Join Date
    Mar 2019
    Posts
    58
    Character
    Tesni Ginlimian
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Silver-Strider View Post
    What if CU got bonuses added to it based on seals accumulated?
    No seals = Current CU
    1 seal = Regen increased to 100
    2 seals = Reduce CD to 60 seconds
    3 seals = Extends regen to 30 seconds

    Would definitely make seals more important while also giving CU a much needed buff.
    This would effectively give CU a cooldown of 2 minutes with a narrow window of when it'd be worthwhile to use. Especially if it changes the cooldown or duration, because those change the healing rotation, which means I'd have to preplan and if I didn't get the 2 seals like I wanted, then I won't have CU up for the next thing. I think overall we want CU to be more flexible than it is, not less.

    I'd like a longer snapshot of the damage mitigation. A 60 second cooldown. I'm okay with it being a weak regen if I could just use it more often. With AST lacking in the mitigation department, a Nocturnal AST needs CU more often than once every 90 seconds.
    (0)

  7. #7
    Player
    MitsukiKimura's Avatar
    Join Date
    Aug 2019
    Location
    Malboro
    Posts
    662
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    AST:"If we ain't fishing for a balance, we're fishing for our 3rd different Seal"
    (2)

  8. #8
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    If Square doesn't want to add our stun back to Celestial Opposition, any thoughts on attaching a stun to Earthly Star?

    That way, we'd have the option of detonating ES early to prevent some damage during the initial part of the fight, instead of waiting for ES to 'mature' into a bigger heal/AE.
    (1)

  9. #9
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Side-Eye View Post
    If Square doesn't want to add our stun back to Celestial Opposition, any thoughts on attaching a stun to Earthly Star?

    That way, we'd have the option of detonating ES early to prevent some damage during the initial part of the fight, instead of waiting for ES to 'mature' into a bigger heal/AE.
    I'd rather a slow on Gravity and Blind on Art of War, so that all healer AoEs pack some mob mitigation.
    (2)

  10. #10
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by YusiKha View Post
    I'd rather a slow on Gravity and Blind on Art of War, so that all healer AoEs pack some mob mitigation.
    I don't think devs are ever going to give Gravity any effect at all aside from its damage. I was suggesting something I think is more in the realm of possibility.
    (0)

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