Honestly, I must be the only person who absolutely hates the need to wait 10s to get the full [healing] potency of Earthly Star. In Stormblood, I relented wanting to suggest changing Star because of how much it heals in one go, however, since Shadowbringers:
WHM
Plenary + Cure III - 750pot for 10s at the cost of GCD healing.
Plenary + Rapture - 550pot that can be stacked twice for the same CD as Earthly Star.
Both of which can be complimented further with Assize (400pot every 45s - 15s faster than Earthly Star). Plenary is the same CD as Earthly Star.
SCH
Indomitability + Fey Blessing - 750pot for 1 stack and gives gauge for Blessing's cost.
Recitation can be used to cause Indomitability to heal for a critical amount and not consume a stack, but is usable every 90s.
Sacred Soil + Fey Blessing - 750 pot over 15s and also fuels gauge for Blessing.
Aetherflow is the same CD as Earthly Star.
Basically, memorizing the best times to place Earthly Star down for both the greatest healing effect and damage effect is a bigger gate than it should be when you consider just how many fights there are in the game that have access to Star. SCH used to be far more active for pre-planning mitigation, but as time has passed, this has been downplayed more and more with some, mostly, QoL changes (Sacred's effect being immediate, no longer fishing for critlos to spread, Seraph in general). I don't see why a strong heal that the class is hinged around requires that demand when you can compare to the other two healers that can use the same amount of healing pot, or more, with little to no planning.
What I'd personally like to see:
Make Earthly Star's full healing potency available at the start and give bonus damage for pre-planning Star for maximum effect. This would serve to keep heals consistent for everyone (especially since the class is hinged around this particular skill when it comes to AoE healing), allows for flexibility for random mechanics (like Guardian and Titan) while still rewarding the players that can and do memorize fights with extra numbers.
Collective Unconscious's regeneration does suck. I could live with the 50 potency regeneration if the shield provided stayed with the full duration after use and not vanished with the next server tick. This would make it a mobile Sacred Soil and would make it 'alright' to keep the 50 regeneration potency. Otherwise, make it the same as Sacred Soil / Everlasting Flight or increase the regen pot further.
Just a note, the only regen abilities with a pot higher than 100 are Whispering Dawn (120), Regen (200) and Aurora (200) - all of the others are 100.



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