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  1. #11
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by kobe-sabi View Post
    Can we raise the damage potencies to 250 and 400 for Earthly Star, this ability feels outdated for the damage portion. Collective Unconscious 100 potency regen is really weak can we please get a raise to 150. Also, can we Make Time Dilation an AOE extender with a recast of 120s having a 15s duration
    Honestly, I must be the only person who absolutely hates the need to wait 10s to get the full [healing] potency of Earthly Star. In Stormblood, I relented wanting to suggest changing Star because of how much it heals in one go, however, since Shadowbringers:

    WHM
    Plenary + Cure III - 750pot for 10s at the cost of GCD healing.
    Plenary + Rapture - 550pot that can be stacked twice for the same CD as Earthly Star.
    Both of which can be complimented further with Assize (400pot every 45s - 15s faster than Earthly Star). Plenary is the same CD as Earthly Star.

    SCH
    Indomitability + Fey Blessing - 750pot for 1 stack and gives gauge for Blessing's cost.
    Recitation can be used to cause Indomitability to heal for a critical amount and not consume a stack, but is usable every 90s.
    Sacred Soil + Fey Blessing - 750 pot over 15s and also fuels gauge for Blessing.
    Aetherflow is the same CD as Earthly Star.

    Basically, memorizing the best times to place Earthly Star down for both the greatest healing effect and damage effect is a bigger gate than it should be when you consider just how many fights there are in the game that have access to Star. SCH used to be far more active for pre-planning mitigation, but as time has passed, this has been downplayed more and more with some, mostly, QoL changes (Sacred's effect being immediate, no longer fishing for critlos to spread, Seraph in general). I don't see why a strong heal that the class is hinged around requires that demand when you can compare to the other two healers that can use the same amount of healing pot, or more, with little to no planning.

    What I'd personally like to see:
    Make Earthly Star's full healing potency available at the start and give bonus damage for pre-planning Star for maximum effect. This would serve to keep heals consistent for everyone (especially since the class is hinged around this particular skill when it comes to AoE healing), allows for flexibility for random mechanics (like Guardian and Titan) while still rewarding the players that can and do memorize fights with extra numbers.

    Collective Unconscious's regeneration does suck. I could live with the 50 potency regeneration if the shield provided stayed with the full duration after use and not vanished with the next server tick. This would make it a mobile Sacred Soil and would make it 'alright' to keep the 50 regeneration potency. Otherwise, make it the same as Sacred Soil / Everlasting Flight or increase the regen pot further.

    Quote Originally Posted by kobe-sabi View Post
    Collective Unconscious 100 potency regen is really weak can we please get a raise to 150.
    Just a note, the only regen abilities with a pot higher than 100 are Whispering Dawn (120), Regen (200) and Aurora (200) - all of the others are 100.
    (4)
    Last edited by JunseiKei; 09-29-2019 at 12:12 AM. Reason: Removed some redundancies.

  2. #12
    Player
    kobe-sabi's Avatar
    Join Date
    Mar 2016
    Posts
    126
    Character
    Ash Tikyrah
    World
    Behemoth
    Main Class
    Warrior Lv 100
    Quote Originally Posted by JunseiKei View Post
    Honestly, I must be the only person who absolutely hates the need to wait 10s to get the full [healing] potency of Earthly Star. In Stormblood, I relented wanting to suggest changing Star because of how much it heals in one go, however, since Shadowbringers:

    What I'd personally like to see:
    Make Earthly Star's full healing potency available at the start and give bonus damage for pre-planning Star for maximum effect. This would serve to keep heals consistent for everyone (especially since the class is hinged around this particular skill when it comes to AoE healing), allows for flexibility for random mechanics (like Guardian and Titan) while still rewarding the players that can and do memorize fights with extra numbers.

    Collective Unconscious's regeneration does suck. I could live with the 50 potency regeneration if the shield provided stayed with the full duration after use and not vanished with the next server tick. This would make it a mobile Sacred Soil and would make it 'alright' to keep the 50 regeneration potency. Otherwise, make it the same as Sacred Soil / Everlasting Flight or increase the regen pot further.


    Just a note, the only regen abilities with a pot higher than 100 are Whispering Dawn (120), Regen (200) and Aurora (200) - all of the others are 100.

    I feel you on the Earthly Star it should start at 540 and grow to 720 potency on the first 10s and last 10s should start at 720 and grow to 950 potency. Collective Unconscious just needs a higher potency and be unaffected with draw-in and push-backs.
    (3)

  3. #13
    Player
    FusionSamurai's Avatar
    Join Date
    Jun 2016
    Posts
    51
    Character
    Rin Hikari
    World
    Lamia
    Main Class
    Scholar Lv 60
    Quote Originally Posted by kobe-sabi View Post
    Can we raise the damage potencies to 250 and 400 for Earthly Star, this ability feels outdated for the damage portion. Collective Unconscious 100 potency regen is really weak can we please get a raise to 150. Also, can we Make Time Dilation an AOE extender with a recast of 120s having a 15s duration
    Earthly damage is perfect. Its an a really nice spot optimization wise that you can afford to delay and even lose an earthly star if it nets you an extra malefic that would have gone to a Helios/Asp Helios.

    Collective could use a buff. Currently its regen potency is 50. Its a huge meme, but I'd rather it be 75. Healing on AST is stupid good right now.

    Time dialation was cool, I do think they removed it to make another time related job later.
    (0)

  4. #14
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by kobe-sabi View Post
    I feel you on the Earthly Star it should start at 540 and grow to 720 potency on the first 10s and last 10s should start at 720 and grow to 950 potency.
    No, our ideas are different. I actually don't think Star needs a higher potency heal - it is still an oGCD that's completely resource free (provided you don't consider time a resource). Bonus damage for pre-planning Star, sure.
    (0)
    Last edited by JunseiKei; 09-30-2019 at 10:32 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  5. #15
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by FusionSamurai View Post
    Time dialation was cool, I do think they removed it to make another time related job later.
    If anything got me riled enough to quit this game, that would be it. If you can't create a new job without cannibalizing an existing job and stealing its most signature and unique abilities, hire more creative developers.
    (11)

  6. #16
    Player
    Kuwago's Avatar
    Join Date
    Jun 2019
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Kuwago Riegan
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Honestly I feel the same way. If people wanted Time Mage or a Time related job then look no further than AST. AST IS TIME MAGE WITH SPACE AESTHETICS MIXED IN. Time Dilation and Celestial Opposition along with the Job Lore, AST is just a reimagined Time Mage.
    (6)

  7. #17
    Player
    einschwartz's Avatar
    Join Date
    Mar 2018
    Posts
    387
    Character
    Ein'sf Florr
    World
    Kujata
    Main Class
    Black Mage Lv 90
    I may dislike the seals mechanics to the point I stop playing AST, but if duration extend skills gets added back I'd be more willing to pick up the job again.
    (2)
    Tumblr: taildippedinpaint

  8. #18
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Time dilatation as some sort of mitigation tool on the tank would be nice. Like, the next hit is absorbed and has its damage spread over 12s. (or all hit for 5s)

    For instance, boss is about to do a TB dealing 100k.
    It will do 0 when landing, then after you get a 'dilated time' debuff that would inflict 100k/4 every 3s for 12s.

    You're not saving healing but it would be quite useful to save someone low or with too many weakness debuff.

    You probably still couldn't cheese mech because whenever something is meant to kill you (like with magic rez down) you take around 999 999 dmg. So 999 999 /4 is still a tad bit too much atm
    (1)

  9. #19
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kuwago View Post
    Honestly I feel the same way. If people wanted Time Mage or a Time related job then look no further than AST. AST IS TIME MAGE WITH SPACE AESTHETICS MIXED IN. Time Dilation and Celestial Opposition along with the Job Lore, AST is just a reimagined Time Mage.
    Feels more like a space mage now that even time dilatation is gone. I mean, it felt like a time mage during HW when the ratio of time magic vs '' space / astro '' themed magic was better.
    Now I mean... They all scream star and astrology but not time at all...
    (0)

  10. #20
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    I remember a dps slapping me when i would weave in the shield for like half a sec to proc the regen after i casted something insta.

    The shield even if up for a split second gives you the regen and i think exactly that is the problem, sch has 100 potency at the cost of something, ast has the potential to just sneak out the regen without a cost. Now ast doesnt have a real resource and asking for a seal to do it might be rough. So i feel like thats the reasoning behind it.

    While it is weak its free if you just weave it for regen in most dungeons you dont even care about the 10% mitigation.
    (1)

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