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Thread: Vierra hats?

  1. #21
    Player
    Khalithar's Avatar
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    May 2015
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    Khalith Mateo
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    Mateus
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    Paladin Lv 100
    (7)

  2. #22
    Player
    TheMightyMollusk's Avatar
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    May 2018
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    Iyami Galvayra
    World
    Cactuar
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    Red Mage Lv 100
    I need E as a mount now. Just jump into a giant hat and fly away.
    (0)

  3. #23
    Player
    Dalmacus's Avatar
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    Aug 2014
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    Character
    Emilia Summers
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    Chocobo
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    Gunbreaker Lv 90
    Just found this interview from rpgamer site.

    Suzuki-san: Whenever we introduce new races, we want to make sure we feature their unique elements. With the Hrothgar and the Viera, because of their unique head shapes, the team actually drew a line in the sand that helmets are going to be a huge challenge to represent and so we don’t want to display helmets. The helmets not being visible is not just because we wanted to show their faces, but more about trying to work with the limitations that we have and work around them. There are elements that are pieces of headgear such as glasses or circlets that people still want to see on their characters, so we did our best in accommodating those elements as well.
    So most likely it was a cost and design(limitation?) decision and probably we will never get helmets/hats on the 2 new races.

    Source: https://rpgamer.com/2019/09/final-fa...ers-interview/
    (1)

  4. #24
    Player
    MrKusakabe's Avatar
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    Mar 2014
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    Gridania
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    Zedek Kusakabe
    World
    Zodiark
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    Red Mage Lv 92
    Quote Originally Posted by Khalithar View Post
    According to Square, it would be type D.



    There are some arts floating around of which I could not verify the source (if official or not), so I stick to the official sprite sheet.
    It must hurt to wear hats like that..
    (0)

  5. #25
    Player
    Iscah's Avatar
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    Character
    Aurelie Moonsong
    World
    Bismarck
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    Red Mage Lv 100
    Quote Originally Posted by Dalmacus View Post
    Just found this interview from rpgamer site.



    So most likely it was a cost and design(limitation?) decision and probably we will never get helmets/hats on the 2 new races.

    Source: https://rpgamer.com/2019/09/final-fa...ers-interview/
    Ah, that's the explanation I was thinking of earlier. Thanks for the exact quote/link.

    It seems like it was a choice between "design them how we envisaged them, but hats won't work well with it" or "adjust the design so they wear hats but are less unique" and they went with option 1.
    (0)

  6. #26
    Player
    Jandor's Avatar
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    Jan 2014
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    Ul'dah
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    Tal Young
    World
    Cerberus
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    Gunbreaker Lv 100
    Quote Originally Posted by WhiteArchmage View Post
    I am not sure if that was terrible or brilliant...

    On topic: I'm still astonished that some hats and helmets introduced in this expansion are not wearable, like Eden gear, Pixie hats, or AF gear.
    Yeah, this is a big sticking point for me.

    Sure I expected old stuff to not work, but you'd think at least new gear would take Viera and Hrothgar into consideration.

    It's honestly kind of annoying I like my Viera as much as I do, I want to go back to Miqote in protest...
    (0)
    Last edited by Jandor; 09-24-2019 at 04:33 PM.

  7. #27
    Player
    Samsta's Avatar
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    Dec 2013
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    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Iscah View Post
    Ah, that's the explanation I was thinking of earlier. Thanks for the exact quote/link.

    It seems like it was a choice between "design them how we envisaged them, but hats won't work well with it" or "adjust the design so they wear hats but are less unique" and they went with option 1.
    Honestly that's just some really bad spaghetti code, no other game has random limitations like that.
    (1)

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