Quote Originally Posted by BloodRubyXII View Post
Holy is better mitigation than any other spell in the game that can be applied to a tank. If a tank can't stay alive for around 1.25 seconds for the first cast to go off, the problems that tank has are deeper than any pure healer would be able to solve.
Holy has a delay for both damage and stun to take effect. 2-3 seconds of delay by the looks of it, and if I have to choose between Holy spam because "mah deeps" and Cure spam because "I don't want to people to think I'm a bad healer for keeping them alive during big pulls" I'm going to choose the safer option.

Quote Originally Posted by Hierro View Post
I'm having difficulty understanding where the confusion is coming from given that I mentioned my dungeon qualifier. In that instance, I'm talking about a holistic perspective that focuses on mitigation and self healing.

As long as I'm alive, I want the healer to avoid a healing GCD as much as possible. I want to ensure that the opportunity for healer DPS is as available as possible. I want mobs to melt with everyone's active participation. Now, GNB was given just enough to get any job done, but if a mob isn't mostly dead by the time your defensives fall off (and lets be real, this is likely with most pugs), your healer is going to feel it harder than with any other job. GNB will be the tank job to most likely get in the way of those desires being actualized. This is why it sucks.
Okay so you are basically talking "all of the above" perspective but you are mostly looking at it from a solo perspective. If you don't healers to waste a GCD on healing you, and you die, you have no one else to blame but yourself and you might as well play PLD at that point if you don't want healers to use GCDs on you, but then you will complain about "mah deeps" if you did that in which case you might as well be talking about a DPS perspective...