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  1. #101
    Player
    nalol's Avatar
    Join Date
    Jun 2019
    Posts
    63
    Character
    Nalol Inta
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Taranok View Post

    But in reality, there's only 2 things that matter for class balance. How heavily impacted a class is by mechanics outside of its control, which is a rough order of Casters > Melee> Range
    mmmh melee is as impacted as ranged, if not more. because of the in out mechanics and not always having gap closers or joust abilities. So even if they mostly have no cast time, they are still heavily impacted by mechanics just coz of the jousting. A mage on the other side cannot cast while moving ... but on some mechanics he won't have to move or won't be impacted if positioned properly
    (1)

  2. #102
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by nalol View Post
    mmmh melee is as impacted as ranged, if not more. because of the in out mechanics and not always having gap closers or joust abilities. So even if they mostly have no cast time, they are still heavily impacted by mechanics just coz of the jousting. A mage on the other side cannot cast while moving ... but on some mechanics he won't have to move or won't be impacted if positioned properly
    It depends a lot on the mechanic being thrown at you. Panto puddles, for example in E3S are something casters can't really move while doing. It's also harder for a caster to do black smokers in that same fight and keep up damage, or dropping meteors in E1S. Funny enough the caster with the most tools to do this is also the one with the highest damage, Black Mage. The job has access to Triplecast, Swiftcast, Sharpcast (for a Fire 3), and can stack two Polyglots, meaning if they had to, they could go through 7 GCDs of movement without dropping their up time. Meanwhile Red Mage has.... Swiftcast and Dualcast, giving them 2 GCDs of movement.

    Melee mostly have up time issues for if they have to disengage from the boss. Having played both roles in savage raiding, I would say that maintaining up time is just slightly more involved as a caster, but not by too much if your raid plans for it.
    (2)

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