



Considering at a glance you left during HW as you're level 60, there's been a lot that has had buffs, nerfs, and some complete overhauls.
You just need to play them again.
http://king.canadane.com


If I were you I'd just go with what feels the most comfortable when you play it/what you feel best at instead of trying to follow the meta.
Watching forum drama be like

SS BLM MNK
S DRG NIN
A SAM BRD
B DNC MCH
C SMN RDM
this is about how it goes, MELEE are best overall, BLM far better than the other 2 casters, ranged are carried by their party buff making them at least decent. All can clear, so just pick your poison


There are some specific exceptions to this. For example, MCH was stupidly unpopular in Stormblood to the point where you basically never saw them, and AST was in a worse boat in HW.Other than minuscule differences, there's very few situations you'll find any class for any role outright refused.
Sure some people have complaints, but they're pretty exaggerated. Play what you like, even if that means you play them all.
There's almost never been a tier list for classes in the game, everyone's just sorta that evenly balanced.
That said, regardless of how bad a class is, the only time I have seen a class be so bad you literally couldn't play it was Astrologian in Heavensward, where it flat out could not do its primary job in high-end content, and could barely do its job in normal content. Unless you really knew what you were doing, AST couldn't handle high-end raids at release.
But even the worst jobs otherwise have a presence. Suboptimal does not mean unusable. The devs learned a very, VERY hard way that super tight DPS checks in Gordias was destroying raiding and the raiding community, so they moved away from that and towards mechanical complexity instead, so outside of a couple overly strict DPS checks (Looking at you, E2S), it's typically fine.
God Tier: Monk, BLM
A-Tier: Dragoon, Ninja, Samurai (maybe B-Tier)
B-Tier: Bard, Machinist
Trash Tier: Summoner (between B- and Trash-Tier), Dancer, Red Mage

Monk
------------------
Peasants.
I don't even like Monk and there's objectively no reason to not roll monk in physical melee dps unless you're picking Dragoon.
Sam is supposed to be selfish but has less overall damage unless you really maximize your rotations, making it less ideal due to lack of utility.
Dragoon is perfect where it's at.
NIN still has a lot of buttons to get middling dps, but they're reworking it. Right now it being nerfed for Trick attack that takes Mudras, server pings, and 4-5 buttons to trigger makes no sense when you can press Brotherhood every 90 seconds for a flat attack buff.
Monk? Has ridiculous high DPS. The Riddles don't change your stances, you can literally put like 4 attack buffs on yourself, your Brotherhood can generate Chakra for you extremely quick in parties, while buffing, they have a heal buff, both of which are on 90 sec cooldowns, and thanks to Riddle of Earth and 2 charge North Star can almost entirely ignore Directionals. That's ignoring things like Form Shift and other skills closer to 80 that make managing GL completely braindead to do, on top of the Monk's rotation being braindead to begin with.
If you want the easiest dps, go Monk.
EDIT: Including other DPS, as I misread as it being melee, BLM is viable but requires more planning as you have to be stationary to cast.
MCH is in a great place right now as I can frequently do really solid DPS even though some people swear that without "good ping" it's "unplayable."
BRD is pretty good but people are rightfully annoyed that unless you proc you're kinda just hitting one button a lot.
DNC I have the least experience with but don't see anything too great about it at endgame. It needs more utility or more potency.
RDM is pretty greatly balanced as they can literally heal doubles and res x2 if need be, making them a pretty great support/attack mage with solid damage that could probably use a bit of a buff.
SMN has good damage but the EGi assaults and kit still feels a little wonky. They have a res and a heal and tend to do more damage than RDM.
That's using the meta and all the information available for all the classes though in terms of objective numbers. When it comes right down to it none of the content in the game requires any specific class and the only time most of this matters is endgame/raid. So play what you want but know that endgame there might be some issues.
Last edited by Tobias_Azuryon; 09-20-2019 at 11:30 PM.
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