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  1. #33
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Shurrikhan View Post
    That wasn't true of Impact when it was a single-target spell. Its combined mana gain was higher than Veraero or Verthunder.

    Thus, we have no precedent for "A single-element spell must always contribute more mana than the sum of a dual-element spell's contributions." Impulse broke that rule, if ever it was a thing.

    But, let's say we remove Impulse. No old Impulse, nor the new Impluse yet. At that point we'd have made firm another rule, "Long casts generate more mana (combined) than short casts."

    In which case... why does new Impulse, a long cast, generate less MP combined than Verthunder II or Veraero II, each short casts?
    As the previous poster listed, Jolt/Jolt II/Impact always generated less mana than all of the Verspells. Old Jolt was 3/3, Impact was 4/4, Verfire/stone were 9, and Verthunder/aero were 11. The only sort of exception to this was Enchanced Scatter which occured 30% of the time after casting Scatter and gave 10/10 instead of 3/3 for an effective average potency of 4.05/4.05 per GCD. I say sort of exception because there wasn't any AoE elemental spell to compare it to so it existed it its own little bubble of mana gain and the occasional 10/10 didn't actually increase the average potency of the spell that much despite seeming to be such a huge number.
    (1)
    Last edited by Mhaeric; 10-20-2019 at 12:32 PM. Reason: scatter average potency fix