Holy Spamming may be "fine", but healers aren't made to be particularly concerned with the process of inflicting damage, since they're expected to drop it at any time to do their real job -- that's how they get their fill on variety. If I wanted my AoE spam to be one button, I would probably just queue as a healer; meanwhile, RDM explicitly is made for damage, and can expect a little more demand on AoE like BLM.
At any rate, one of the big critiques of healing right now is the lack of variety in the damage rotation, so your mileage may vary.
I don't disagree that there were other ways to expand it -- any of which would involve either adding new spells or significantly changing Scatter. I too had very different ideas on how I expected our AoE to change.
However, I find it a moot point to argue that having a one-button toggle to turn our single-target skills into AoEs is any more progressive than what we gained; if anything your proposal is an extra GCD of setup in which we can't just Vercure up a Dualcast at the start of an add phase, while this way we netted a game-able heavy AoE spell, more reliable Mana generation, a fringe 2-target rotation, a means to reliably imbalance our MP between bosses, and new modular skills the devs can tune/trait separately from our single-target in the future.
Nor do I disagree that our "new toys" feel awful this expansion, and that we ultimately went largely unchanged -- but as I said, that's not necessarily caused by our AoE revamp. It's not like the devs said "Hey, you can either get more diversity and expansion in your single-target from 72-80, or a complete rework to your AoE pre-70 and one new nuke at 80, but you only get one." That's frankly just an irrational way to look at it when it wouldn't be true for anyone else.
The devs looked at the new job they released, decided to focus on adding missing tools or those that would smooth the gameplay out before building off the base, and "Rework Scatter Spam" ended up on that list. You may disagree with the method or dislike how it turned out, but it was there by popular request, and many of us are quite happy not to press one button for half the dungeon.



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