Quote Originally Posted by Zoberraz View Post
It's more that I felt Scatter+Scatter wasn't something that was broken, so, why fix it? The fix, so far as I'm concerned, lessens the Red Mage experience rather than enhance it. I get that the addition of Aero 2 and Thunder 2 means that there's a choice to make for the Red Mage's player to choose what mana color to raise... but did that really need to happen?
Scatter spam was one of the complaints players had about RDM, myself included because it was mind-numbingly boring. I am super happy with the AoE rotation we have now since it allows for things that weren't possible in the previous version. E.g. the split into a weak and strong AoE skill means it now interacts with Swiftcast in a much more meaningful way. The only things I wouldn't mind seeing added to it are an interaction with Acceleration somehow and an AoE finisher move that procs after some number of Enchanted Moulinet (5 would be my suggestion.)