Perhaps I'm not completely "qualified" to speak up here, as i stopped raiding on RDM in ShB, but my core issue with RDM at the moment is that SE gave us new tools to adress old problems that they effectively removed. Every new skill we got to our kit, barring Scorch, is just 4.0 Shake it off. All of them.
Overcapping mana due to Impact's contribution to ramping our mana gain?
Here's reprise- Oh by the way, Impact was effectively removed, so you'll never overcap anyway. Have fun with no reliable mana acceleration. It was only Jolt 3 anyway. Jolt is great, isnt it?
Those pesky circular arenas with holes, walls and cliffs making your oGCD useless/dangerous?
here's a weaker alternative to displacement where you wont suicide. Oh, btw, we have much more considerate arenas that rarely if ever actually punish displacement anymore.
RDM coming from SB feels nerfed. Hollow. All of the abilities we got would have been great if they hadnt gutted what we had from then. What I would personally like to see is something akin to our old impact. RDM wasnt exactly the most complicated thing in the world in SB, but clever/proper use of Impact allowed RDM to bypass jolt, gave a safety net for Ready procs, accelerated our mana (and gave us more melee combos per minute....actually having melee combos per minute), and just generally gave us a skill ceiling that wasnt on the floor.
I just want to see a spell or ability that gives RDM that aspect back; Something that rewards us with extra mana, a reliable way to fish for procs, and an actual way to optimize. You know. A better player being one that is rewarded. Instead of hoping a group lets you tag along and get a shinier stat stick to compete.
If we truly cannot have our old impact or a full on new spell to replace it, then the only thing I can even think to do is either lower the cooldown of, or give charges to Accelerate. Or to give an accelerate type effect to something that is effectively useless to us as is...... like engagement. movement+potency vs not needing/wanting to move+proc. I dont know.
extra potencies would be nice, of course. not being laughed out of PF because our low output would of course be welcome. but my scorch having 1500 potency isnt going to make it any more "fun". RDM wouldnt be "better" for it. I just want the ability to improve as the job I choose to play and RDM doesnt allow for that anymore.


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