Results 1 to 10 of 110

Hybrid View

  1. #1
    Player
    Havelocke's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    12
    Character
    Havelocke Vetinari
    World
    Lich
    Main Class
    Red Mage Lv 83
    The raise issue is such a red hearing. The act of using raise - even instantly - significantly reduces a Red Mage's damage so the price is paid when the ability is used. Players who play RDM understand that is the trade of for using the skill, so imho it shouldn't be used as justification by others to continue the status quo.

    I think RDMs do need a tweak to remain competitive. My suggested tweak would be to give Verthunder and Verareo a 100% chance to proc Verfire and Verstone - basically what they did with Machinist.

    That would give a boost to dps and make the RDM skills flow better.
    (1)

  2. #2
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Havelocke View Post
    I think RDMs do need a tweak to remain competitive. My suggested tweak would be to give Verthunder and Verareo a 100% chance to proc Verfire and Verstone - basically what they did with Machinist.

    That would give a boost to dps and make the RDM skills flow better.
    The suggested tweak would basically delete Jolt 2 from the kit lol

    Actually not even basically, there'd be no reason to ever use Jolt 2. You precast a 5s spell, and every downtime where procs could fall off you use vercure to proc a dualcast to use a 5s spell with. Though if they did this, and reduced the proc time to 5s or 10s or something, it could create its own "enochian" style mechanic where you want to keep Verfire and Verstone Ready up almost the whole fight at pain of needing to use the inferior Jolt 2...

    You know what, after some thought, that'd be a neat little tweak. I like it. 100% chance to get Fire/Stone Ready, but reduce the timer to somewhere between 5s and 10s and make that RDM's minigame. Maybe edit Acceleration to extend existing buffs by 5s and/or grant both buffs, act as RDM's version of "Flourish." Verflare and Verholy's granting of the buffs would need to be examined as well.
    (1)
    Last edited by SaberMaxwell; 10-17-2019 at 10:44 PM.
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  3. #3
    Player
    Havelocke's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    12
    Character
    Havelocke Vetinari
    World
    Lich
    Main Class
    Red Mage Lv 83
    Quote Originally Posted by SaberMaxwell View Post
    The suggested tweak would basically delete Jolt 2 from the kit lol

    Actually not even basically, there'd be no reason to ever use Jolt 2. You precast a 5s spell, and every downtime where procs could fall off you use vercure to proc a dualcast to use a 5s spell with. Though if they did this, and reduced the proc time to 5s or 10s or something, it could create its own "enochian" style mechanic where you want to keep Verfire and Verstone Ready up almost the whole fight at pain of needing to use the inferior Jolt 2...
    Exactly this. Rdm would need to take care that their rotation didn't drop or they would suffer a DPS penalty - exactly like BLM. In addition, the increase in dps would also increase the penalty in using Raise or any other non-dps spell.

    Its simple and its a win win. The only question is do others agree?
    (1)
    Last edited by Havelocke; 10-18-2019 at 12:30 AM.

  4. #4
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Havelocke View Post
    Exactly this. Rdm would need to take care that their rotation didn't drop or they would suffer a DPS penalty - exactly like BLM. In addition, the increase in dps would also increase the penalty in using Raise or any other non-dps spell.

    Its simple and its a win win. The only question is do others agree?
    Please no, this would kill any and all rotational tension with proc/mana management and make RDM truly a class with barely any optimization like some people seem to believe. The functionality of RDM is more than fine as it is right now, it literally just needs numbers.
    (0)

  5. #5
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Leidiriv View Post
    Please no, this would kill any and all rotational tension with proc/mana management and make RDM truly a class with barely any optimization like some people seem to believe. The functionality of RDM is more than fine as it is right now, it literally just needs numbers.
    This is a fair criticism of the idea; it would be trading out RNG and proc management for a much more BLM-esque playstyle revolving around short timers, and people who want that do already have BLM to play.
    (0)
    Last edited by SaberMaxwell; 10-18-2019 at 02:35 AM.
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.