Quote Originally Posted by wereotter View Post
Raise is a utility that they've over taxed is the problem. I'm fine with a tax on damage for jobs that provide more utility. I've been in savage runs that turned into clears because I was a red mage and able to pull up both healers who had died. So I get that there are times when the utility of the job does make a difference. The question is how much is a raise on a job worth? Because right now that answer is over 2,000 DPS. This is enough that some party finders are explicitly excluding the job, and when that happens, it's not good for people who are playing it.

Additionally it's not good for the caster role if you have one person who is expected to master two jobs. One for progression and one for clearing. The damage a black mage does should be higher than its other casting counterparts because it does not provide any utility, however the amount they currently seem to think is okay is definitely not okay when you look at the player base.
... which is why my suggestion is to allow the Red Mage to dynamically choose where they wish to stand on that line -- the ability to either Raise, or give up that utility value for the current encounter to pump out more damage.