Copy paste from another rdm thread:

I would say we need to be about 5% higher in damage. All the ranged do. So to get there we would need about 850 DPS to make up for it at the current tier using E2s as the Metric for its 100% uptime. [~14,150 is orange RDM damage. The ADPS of a rdm around 13,650 for simplicity/consistency later.]


RDPS increase from Magical Embolden [165/850]


Magical Embolden is the number one thing I want even over personal DPS buffs. We need both, but if we don't get Magical Embolden we'll never be able to party with another caster without being gimped. That alone would add about +165 from the good Healers. We'll also be getting some DPS back from Ninjutsus/the other classes that have magical skills in their bursts. [7,500 DPS healer +6% with 1/6 fight uptime. ~1% DPS increase. More when you multiply it with other buffs so well estimate it at 1.1. 82.5. x2 healers.] This leaves us about 685 for personal buffs.

Raw Potency Increases [425/685]

[If you're going to increase the others by 20, you should be increasing jolt. You shouldn't punish RDM harder for its RNG. We can only do so much to mitigate bad procs.]
Jolt II: Potency increased to 270. [Makes up about 4.4% of our aDPS currently. If doing 13,650 thats 600 from this skill]

20/250 = 8% increase in potency. 8% increase to 4.4% of our damage is a ~50 DPS increase.

Verfire/Verstone: Potency increased to 290. [Makes up about 16.5% of our aDPS currently. If doing 13,650 thats 2250 from these skills]

20/270 = 7.4% increase in potency. 7.4% increase to 16.5% of our damage is a ~165 DPS increase.

Verthunder/Veraero: Potency increased to 330. [Makes up about 26% of our aDPS currently. If doing 13,650 thats 3550 from these skills]

20/310 = 6.5% increase in potency. 6.5% increase to 26% of our damage is a ~210 DPS increase.

Enchanted Reprise: Potency increased to at least 270 to stay in the same shape it is in now. Ideally this just needs to stay relevant to compete. 300 would be better but 270 minimum. You can't really count this towards our DPS goal of 850. We have about 260 DPS we still need to make up for, thats about 1.5% damage increase.

Increasing Manafiction [~260/260]:

Manafiction is essentially 5% of 2250 potency so 112.5 potency every 120 seconds in the 120 rotation. [Jolt II does about 19.2k per cast on a log similar to the criteria set. Jolt II is 250 Potency. About 38% DH and 31% crit. Thats about 9,600 Damage for 112.5 potency.] Over 120 seconds this converts to about 80. So increasing it from 5 to 10 would be a 80 dps increase.I would say we could go farther and increase it to 20%. That would be 240. Factor in raid buff alignments and we'd be pretty close to that 260 mark, bringing us very close to our goal of 5% damage increase on RDM. If Its damage is barely too high, just reduce Manafiction from 20% to 15% to knock down 80-100 DPS.