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  1. #1
    Player
    CroszArcenciel's Avatar
    Join Date
    Aug 2015
    Posts
    3
    Character
    Hildrgarde Crosz
    World
    Atomos
    Main Class
    Red Mage Lv 80
    Right now, the Devs kept on saying that the problem is the Utility of the Verraise and VerCure. Might I suggest that they just make Verraise and VerCure different:

    Verraise - 360s CD. Resurection, resurrected player will have full HP and will not have a weakness. Instant Cast.
    VerCure - 180s CD. Full HP heal ( Yes its a Bene ).

    If they did it like that, would it reduce the utility by a lot? This way Verraise and Vercure will only be used on absolutely important moments.
    Will these changes be enough for the Devs to buff the damage of the RDM?
    (0)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by CroszArcenciel View Post
    Right now, the Devs kept on saying that the problem is the Utility of the Verraise and VerCure. Might I suggest that they just make Verraise and VerCure different:

    Verraise - 360s CD. Resurection, resurrected player will have full HP and will not have a weakness. Instant Cast.
    VerCure - 180s CD. Full HP heal ( Yes its a Bene ).

    If they did it like that, would it reduce the utility by a lot? This way Verraise and Vercure will only be used on absolutely important moments.
    Will these changes be enough for the Devs to buff the damage of the RDM?
    Giving Bene would justify dunking them more, not bringing them up.
    (3)

  3. #3
    Player
    CroszArcenciel's Avatar
    Join Date
    Aug 2015
    Posts
    3
    Character
    Hildrgarde Crosz
    World
    Atomos
    Main Class
    Red Mage Lv 80
    Is a full heal every 180s really that strong? Hmm... Maybe just take out VerCure then... Or just make it a 500 potency heal every 60s. I actually want both Vercure and Verraise gone. And just let SE rework the utility part of RDM if they really want to push for it.
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by CroszArcenciel View Post
    Is a full heal every 180s really that strong? Hmm... Maybe just take out VerCure then... Or just make it a 500 potency heal every 60s. I actually want both Vercure and Verraise gone. And just let SE rework the utility part of RDM if they really want to push for it.
    A full heal would be really strong in group content, but not so much in solo situations.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CroszArcenciel View Post
    Is a full heal every 180s really that strong? Hmm... Maybe just take out VerCure then... Or just make it a 500 potency heal every 60s. I actually want both Vercure and Verraise gone. And just let SE rework the utility part of RDM if they really want to push for it.
    Vercure is a non-issue tbh. Every GCD spent casting Vercure is time and resources taken from offensive spells for less healing than a dedicated healer would give. Us pausing to heal someone while a healer is active is like the healer letting a DPS die so they could greed out a few more Malefics.
    Its primary value right now is in giving us a means to generate Dualcast when the target is unavailable; otherwise it's an innate damage loss just to use and doesn't justify any nerf for the value of utility.

    At least the instant Verraises are GCDs and resources saved from healers, so losing some value due to having it makes some sense. Still, I would prefer a system where we're largely only penalized for having it as often as we're using it, with a smaller (though still noticeable) base gap with BLM so we aren't pushed out of groups as soon as progression ends.
    (1)
    Last edited by Archwizard; 10-08-2019 at 11:50 PM.