Reducing Jolt's chances to proc this could make the procs become incidental of spell spam instead of spamming spells to get the proc. 10% sounds really low to me (especially since, as you said, the gameplay emphasizes using Jolt as little as possible), though if that's what'll take to prevent people focusing on Jolt to game the system, so be it.
At that point you're trading one effect for something similar instead of adding a new piece to RDM's gameplay. I would like to see something like Enchanted Blade join the other things in RDM's kit, not replace one of them.... alternately, however, you could have Manafication just give 3 stacks outright and cut out its innate mana gain entirely at the cost of just not including the proc by any other means.
Most fights I've been part of involve people stacking behind the boss for one reason or another, so I've been getting a lot of use out of Engagement (much to my own surprise). En-Combo => oGCD => Verflare/Verholy => oGCD => Scorch => oGCD => Spellspam. Assuming the cooldowns align, those oGCDs are Fleche, Contre and Engagement. Throw in Acceleration on the second or third slot if available and if one of the others is on cooldown (otherwise use on Dualcast oGCDs when missing one or both "Verspell Ready" buffs).Mobility isn't my concern, my concern is that would negate the entire point of having Engagement, as an alternative means to inflict damage via Displacement's CD. If they remove the damage from Displacement, the only reason for Engagement to exist is oGCD damage specifically in the melee phase, at which point they may as well add its damage into Corps-a-corps or an actual melee skill since we barely have time to use oGCDs in melee.
How silly of me. Let me clarify: damaging oGCDs.... The way I play RDM I already have 4. Fleche, Contre, Acceleration and Swiftcast.
I'm not keen on that for the same reason I wasn't a fan of DRGs using Leg Sweep or BRDs using Blunt Arrow on cooldown during ARR and Heavensward: it's a waste of utility on top of teaching very poor habits to the player.Entirely ignoring Corps-a-corps, which would fulfill the same role as Engagement at point-blank.



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