I like the idea of this "stackable free weaponskills" trait and I could absolutely see them adding something like that in a future expansion, possibly even next, in lieu of adding more weaponskills while still increasing melee uptime.
Though I have a few concerns with the stated implementation:
1) Having it proc from Jolt is possibly a bad idea, largely because the goal of the current rotation is to minimize Jolt as much as possible. Since the goal of any job is min-maxing, increasing the value of Jolt means minimizing the value of Verfire/stone, which could lead to ignoring their procs.
2) "Weaponskills" is a broad definition, which includes Reprise. Attempting to stock several charges could also limit our mobility in an effort to avoid spending them on Reprise by accident.
3) Increasing access to Weaponskills without increasing access to our gap-closer at the same time could be painful.
... but then you run into the alternative scenario where nobody ever uses Displacement as an intended punctuation on our melee periods -- which is to say, nobody ever uses Displacement, period, instead just standing in melee and popping Engagement on CD.- Engagement's damage buffed to match Displacement's. I don't see the point in punishing the player for not jumping away and/or being in situations where they can't jump away.
See my previous post.Other melee stuff



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