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  1. #10
    Player
    RenoKreuz's Avatar
    Join Date
    Nov 2018
    Posts
    24
    Character
    Rune Lutz
    World
    Tonberry
    Main Class
    Summoner Lv 90
    there is no "objectively harder" to play, only "statistically more people find harder" to play. Having said that, classes need to be tuned around DPS output and utility tax, not difficulty. If a class is too difficult to pull off the require max DPS, then what the designers should do is not to buff their DPS, but make the class less complicated to perform at max DPS. This is to balance the classes at the highest levels of raids around Savage. In fact, utilities shouldn't be taxed so heavily that they either become useless or required for raiding progression.

    Another way to look at it is to "assume all high end players have sufficient skill to play all DPS at 99% effectiveness"; if the gap is big enough, nobody will play those simpler-to-play classes with lower DPS.

    I don't raid Savage myself, but I've been playing MMO for over 10 years with experience from other games and the above is the best DPS balance philosophy imo.
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    Last edited by RenoKreuz; 09-28-2019 at 02:57 PM.